Random WIP 2017
Moderators: MR.D, Moderators
Re: Random WIP 2017
just some random tank design
Re: Random WIP 2017
Im drunk and on a manic phase so why not.FLOZi wrote:this thread needs some love
It aint much but its already april and only two pages sigh.
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Re: Random WIP 2017
Down with the boring old mexes! This is supposed to go over a voidground patch, preferably with the middle area rendered impassable with typemap.
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Re: Random WIP 2017
I would love to quote myself, but too lazy to search... but wouldnt a dynamic void -yardmap for features and units be neat?
Re: Random WIP 2017
tanks, now in color and bund:
Re: Random WIP 2017
and now there is a flak-variant
Re: Random WIP 2017
and now... a heavier flak tank...
Re: Random WIP 2017
Now a hover tank, using flakshells fired to keep in the air, attacking the enemy with metallic tracks...
Re: Random WIP 2017
The map detailnormalizing project continues:
Re: Random WIP 2017
Very impressive.
Re: Random WIP 2017
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Re: Random WIP 2017
Fac with operating table ;)
Re: Random WIP 2017
Is one allowed to post non game related ideas or structures and stuff?
PS: Anarchid- Cleanliness and sterility are amplified, if there are some dirty areas on the outside, where general usage and weare shows
PS: Anarchid- Cleanliness and sterility are amplified, if there are some dirty areas on the outside, where general usage and weare shows
Re: Random WIP 2017
Should be related to SpringRTS to go to this thread, otherwise anything applies. If you want upvotes(!) it helps if it's also interesting.PicassoCT wrote:Is one allowed to post non game related ideas or structures and stuff?
Re: Random WIP 2017
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Re: Random WIP 2017
Glory to the Hivemind!
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Re: Random WIP 2017
Clusterbombing definatly put a end too boredom
Ball is in your field again mr. Flozi
Ball is in your field again mr. Flozi
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Re: Random WIP 2017
@PicassoCT: those are some scary looking ... .. earthworms?
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A small walker/bot, heavily influenced by SupCom. There is still some work on the Texture left.
http://i.imgur.com/2W0bYXi.jpg
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A small walker/bot, heavily influenced by SupCom. There is still some work on the Texture left.
http://i.imgur.com/2W0bYXi.jpg