Random WIP 2017

Random WIP 2017

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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LordMuffe
Posts: 274
Joined: 13 Mar 2005, 15:39

Random WIP 2017

Post by LordMuffe » 17 Jan 2017, 19:06

So i hope this is right, i think its time for a 2017 RWIP thread :)

just more spaceship(s):

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Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2017

Post by Anarchid » 20 Jan 2017, 17:55

It's pretty cool that i can make animations and then just import them. Also apparently i can't just embed videos can i.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT » 31 Jan 2017, 23:16

We assembled today to dig a grave for mobile bandwith in the UK & USA. They passed after long suffering
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Attachments
atztekianspringtanks.jpg
(566.98 KiB) Not downloaded yet
unreleased spacemap.jpg
(441.66 KiB) Not downloaded yet
castlesinthecloud.jpg
(5.42 MiB) Not downloaded yet
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2017

Post by PicassoCT » 31 Jan 2017, 23:18

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Rise undead unreleased maps of the past
Attachments
icemap.jpg
(8.5 MiB) Not downloaded yet
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LordMuffe
Posts: 274
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe » 01 Feb 2017, 12:16

they look great... and very Picassoish ;)
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Silentwings
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Re: Random WIP 2017

Post by Silentwings » 01 Feb 2017, 18:29

Lovely map, where is your underwater texture from? Maybe the rocks could use a few more polys.
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LordMuffe
Posts: 274
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe » 11 Feb 2017, 18:47

and another one. Still a lot of details missing. And the textures need fixing in quite a few places.

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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2017

Post by PicassoCT » 12 Feb 2017, 09:43

Show us the model in game. Do it.
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LordMuffe
Posts: 274
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2017

Post by LordMuffe » 12 Feb 2017, 16:24

i will, once i finished all ships for that faction, since i dont want to have to go through the implementation process (upspring...) more than once.

still... 4-6 ships to go.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2017

Post by PicassoCT » 12 Feb 2017, 23:02

You said that ...

Why not skip upspring, and use blender and make a automated script pipeline?
AnyanarchidThing is possible that way.
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The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Random WIP 2017

Post by The Yak » 26 Feb 2017, 17:22

About halfway through detailing all the maps featured in ZK matchmaker

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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP 2017

Post by FLOZi » 26 Feb 2017, 18:36

The last one especially is stunning :shock:
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gajop
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Re: Random WIP 2017

Post by gajop » 19 Mar 2017, 15:23

Posting SpringRTS kernel thing here as well because this thread needs love:
https://www.youtube.com/watch?v=wXigmhrm52k
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6106
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2017

Post by FLOZi » 23 Mar 2017, 00:06

this thread needs some love
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Model is quite old (~2008) , I hate texturing.

edit: update
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smoth
Posts: 22298
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Re: Random WIP 2017

Post by smoth » 25 Mar 2017, 23:08

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can't type this way or do models.

doing stuff:
I was working on resolving all these new error messages. It was eating a LOT of time.

the latest spring added massive amounts of bitching(in a good way) code. I was patching several old projects up to work with the newer engine. Just all the fire point error spam, plus normals error spam and weapon def stuff was taking weeks to track down, I think I was about 1/2 through all the projects(including EEE) fixing this. EEE had a lot of old broken code that also needs patching so there is that as well. I was working on all that junk but then had to stop with the latest spring added all these errors.

needs:
I need to know JK's repo to get his latest shader to stop the error messages in the current spring and I can resume work on that. Gajop has told me there is an updated version in ZK's repo but they historically dick with code in a way that messes it up for non-zk and adds more time so I don't want to touch anything from there. Without updating that then patching it to carry over all my needed additions(which I *HOPE* still work) you will see NOTHING NEW from me.

In the mean time I have been painting miniatures as a way to keep myself busy and not stir crazy.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2017

Post by FLOZi » 25 Mar 2017, 23:21

Nice baby 8)

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Don't know if anyone realises this is the 2nd unit I ever textured (Ok there were 3do models of Centurion & Charioteer tanks also). :lol:
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Random WIP 2017

Post by azaremoth » 26 Mar 2017, 10:17

smoth wrote: can't type this way or do models.
There is a solution! These wrap aroud baby carriers did help a lot with our daughter. She slept 1-2 h and I had both hands free for e.g. Spring. :regret: Image
(That is NOT me. Just for illustration)
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gajop
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Re: Random WIP 2017

Post by gajop » 26 Mar 2017, 10:47

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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP 2017

Post by FLOZi » 26 Mar 2017, 14:17

Done :o

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azaremoth
Cursed Developer
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Re: Random WIP 2017

Post by azaremoth » 28 Mar 2017, 20:11

Looking gorgeous!
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