Some needed stuff for the mod Xect Vs. Mynn

Some needed stuff for the mod Xect Vs. Mynn

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Some needed stuff for the mod Xect Vs. Mynn

Post by PauloMorfeo »

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3548
Foe OfTheBee wrote:If any enterprizing uniteers want to contribut to Xect Vs. Mynn, there is a big thing and a few small things:

1. The Xect need a navy.

2. The both sides need level 2 anti air structures, the Xect need level 2 mobile anti air.

3. Both sides could use some level 2 structures.

Just make sure the unit content can be released under the GPL. I already have weapons, so we're talking skinned model + script, preferably in s3o format. I can do some rudimentary scripting if the model is not complex, though I'd love to see transforming units, or other units that take advantage of Springs scripting possibilities.
...
I doubt somewhat the actual usefulness of these requests in the art forums but .. it's the right way of doing stuff and here is one more request.
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