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Posted: 07 Jun 2006, 22:50
by Eaglebird
Zenka wrote:
Eaglebird wrote:Just tell me one thing, is it impossible to use the old .3do models by converting them or archiving them somehow, or is it just a complex set of steps? :P
There isn't a simple converter program. But, as you guesses, indeed a list of complex steps. Teaking in account you have to retexture the entire model.
As you are probably aware, s3o uses UV-mapping. While 3do uses per-face-texturing. <eaning if you want to convert 3do to s3o, you'll have to UV-map the unit and texture it. Other then that, there isn't much converting to be involved. You can export the objects, texture them and put it back together.

However, it is more usefull also to remake the model with more detail. then just spend time in retexturing them.
That's what I had read about so far, the UV mapping is getting me, that's why I found this. :P

Posted: 08 Jun 2006, 22:11
by Sean Mirrsen
There's a converter plugin for Milkshape that makes UVmapped models out of 3dos. It's rather shitty though, because it simply takes each face, straightens it, and puts on it a texture compiled of all the individual textures of the unit. The results are good, even renderable, but it's impossible to edit them.

Posted: 08 Jun 2006, 22:14
by Eaglebird
Sean Mirrsen wrote:There's a converter plugin for Milkshape that makes UVmapped models out of 3dos. It's rather shitty though, because it simply takes each face, straightens it, and puts on it a texture compiled of all the individual textures of the unit. The results are good, even renderable, but it's impossible to edit them.
Sad thing is I can't import TA .sdo's with Milkshape.

Re: Skinning tutorial, step by step.

Posted: 03 Aug 2011, 18:37
by dcore221
nice skinning tutorial you have here :D

Re: Skinning tutorial, step by step.

Posted: 03 Aug 2011, 20:38
by KaiserJ
locked for irrelevance.

new modelers seeking a tutorial could check here


http://springrts.com/phpbb/viewforum.php?f=57