Random WIP 2016 - Page 5

Random WIP 2016

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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azaremoth
Cursed Developer
Posts: 543
Joined: 17 Feb 2005, 22:05

Re: Random WIP 2016

Post by azaremoth »

Nice! They will be as fast and dangerous as in Half-Life?
0 x

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PicassoCT
Journeywar Developer & Mapper
Posts: 10312
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT »

They are..
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Anarchid
Posts: 1383
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2016

Post by Anarchid »

smoth wrote:lua defined area or it has to be part of the map?
I don't know where the actual terrain type was defined though.
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2016

Post by smoth »

No worries, it is a start!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6180
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi »

Mech plates;

Image

Dropzone plate;

https://www.dropbox.com/s/2fc63b0w0esuo ... m.avi?dl=0

All my love to Picasso. <3
2 x

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PicassoCT
Journeywar Developer & Mapper
Posts: 10312
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT »

Bonsai Feature
Image

Image
Attachments
screen00074.jpg
(402.42 KiB) Not downloaded yet
jbonsai.jpg
(64.98 KiB) Not downloaded yet
Frame1.png
Frame1.png (30.18 KiB) Viewed 7184 times
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User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6180
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi »

0 x

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PicassoCT
Journeywar Developer & Mapper
Posts: 10312
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT »

Years and years i work around this.- and suddenly texture scrollying out of freaking nowhere...

Rage and happyness so close together. Like a fucking praying mantis...
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raaar
Metal Factions Developer
Posts: 848
Joined: 20 Feb 2010, 12:17

Re: Random WIP 2016

Post by raaar »

new springlobby logos

7
Image

8
Image

9
Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10312
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT »

Last one is good, but in red please.
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Google_Frog
Moderator
Posts: 2447
Joined: 12 Oct 2007, 09:24

Re: Random WIP 2016

Post by Google_Frog »

Skinning chili so it looks like the elements go together.
Image
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hokomoko
Spring Developer
Posts: 592
Joined: 02 Jun 2014, 00:46

Re: Random WIP 2016

Post by hokomoko »

video maker widget
Image

Currently very alpha-ish but capable of doing this:
https://www.youtube.com/watch?v=4pqdARNsyn4
Attachments
videomaker.jpg
(459.62 KiB) Not downloaded yet
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6180
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi »

Very cool!
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LordMuffe
Posts: 277
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2016

Post by LordMuffe »

texture is very wip, but the direction its going should be visible. Blue is the team color.

The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.

I have no idea, how to make the image from the attachment appear here in the text.
ISEF_afreg.jpg
(419.48 KiB) Not downloaded yet
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Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Random WIP 2016

Post by Kloot »

now how do I place them in a way that allows me to make impassible (to land units) rock walls?
Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unpathable terrain type beneath though, similar to how Area17 heatrays worked.
Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.

Ignorance begets idiocy.
3 x

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PicassoCT
Journeywar Developer & Mapper
Posts: 10312
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT »

LordMuffe wrote:texture is very wip, but the direction its going should be visible. Blue is the team color.

The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.

I have no idea, how to make the image from the attachment appear here in the text.

ISEF_afreg.jpg
I refuse to coment on eyegasms without release.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10312
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT »

Kloot wrote:
Ignorance begets idiocy.
And idiocy begets bugs.
Bugs begets work.
Work begets dev.
Dev begets workaround.
Workaround begets feature.
Feature begets Documentation.

Documentation begets Audience.
Audience Ignorance begets working defaults.
Working default begets Ignorance.
Ignorance begets idiocy.
Idiocy begets working game anyway.

Kloot... so biblical.
I love it.
I wrote this ten lines in stone, and to hell with all of you, who challenge them.
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User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2016

Post by smoth »

Kloot wrote:Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.
I will try it, thanks.
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LordMuffe
Posts: 277
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2016

Post by LordMuffe »

PicassoCT wrote: I refuse to coment on eyegasms without release.
... not even a little? :(

have some more eyecandy anyway

Image

http://www.bilder-hochladen.net/files/b ... h-80d9.jpg
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LordMuffe
Posts: 277
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2016

Post by LordMuffe »

1 x

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