Random WIP 2016 - Page 5

Random WIP 2016

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Random WIP 2016

Post by azaremoth » 09 Oct 2016, 01:26

Nice! They will be as fast and dangerous as in Half-Life?
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 09 Oct 2016, 11:30

They are..
0 x

User avatar
Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2016

Post by Anarchid » 14 Oct 2016, 14:28

smoth wrote:lua defined area or it has to be part of the map?
I don't know where the actual terrain type was defined though.
0 x

User avatar
smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2016

Post by smoth » 15 Oct 2016, 05:38

No worries, it is a start!
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi » 27 Oct 2016, 00:07

Mech plates;

Image

Dropzone plate;

https://www.dropbox.com/s/2fc63b0w0esuo ... m.avi?dl=0

All my love to Picasso. <3
2 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 30 Oct 2016, 19:01

Bonsai Feature
Image

Image
Attachments
screen00074.jpg
(402.42 KiB) Not downloaded yet
jbonsai.jpg
(64.98 KiB) Not downloaded yet
Frame1.png
Frame1.png (30.18 KiB) Viewed 6139 times
2 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi » 02 Nov 2016, 23:40

0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 02 Nov 2016, 23:45

Years and years i work around this.- and suddenly texture scrollying out of freaking nowhere...

Rage and happyness so close together. Like a fucking praying mantis...
0 x

raaar
Metal Factions Developer
Posts: 814
Joined: 20 Feb 2010, 12:17

Re: Random WIP 2016

Post by raaar » 03 Nov 2016, 06:30

new springlobby logos

7
Image

8
Image

9
Image
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 03 Nov 2016, 08:24

Last one is good, but in red please.
0 x

Google_Frog
Moderator
Posts: 2436
Joined: 12 Oct 2007, 09:24

Re: Random WIP 2016

Post by Google_Frog » 19 Nov 2016, 02:43

Skinning chili so it looks like the elements go together.
Image
1 x

hokomoko
Spring Developer
Posts: 581
Joined: 02 Jun 2014, 00:46

Re: Random WIP 2016

Post by hokomoko » 19 Nov 2016, 03:07

video maker widget
Image

Currently very alpha-ish but capable of doing this:
https://www.youtube.com/watch?v=4pqdARNsyn4
Attachments
videomaker.jpg
(459.62 KiB) Not downloaded yet
2 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2016

Post by FLOZi » 19 Nov 2016, 13:40

Very cool!
0 x

LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2016

Post by LordMuffe » 02 Dec 2016, 20:20

texture is very wip, but the direction its going should be visible. Blue is the team color.

The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.

I have no idea, how to make the image from the attachment appear here in the text.
ISEF_afreg.jpg
(419.48 KiB) Not downloaded yet
0 x

Kloot
Spring Developer
Posts: 1865
Joined: 08 Oct 2006, 16:58

Re: Random WIP 2016

Post by Kloot » 02 Dec 2016, 21:21

now how do I place them in a way that allows me to make impassible (to land units) rock walls?
Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unpathable terrain type beneath though, similar to how Area17 heatrays worked.
Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.

Ignorance begets idiocy.
3 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 03 Dec 2016, 14:43

LordMuffe wrote:texture is very wip, but the direction its going should be visible. Blue is the team color.

The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.

I have no idea, how to make the image from the attachment appear here in the text.

ISEF_afreg.jpg
I refuse to coment on eyegasms without release.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2016

Post by PicassoCT » 03 Dec 2016, 14:47

Kloot wrote:
Ignorance begets idiocy.
And idiocy begets bugs.
Bugs begets work.
Work begets dev.
Dev begets workaround.
Workaround begets feature.
Feature begets Documentation.

Documentation begets Audience.
Audience Ignorance begets working defaults.
Working default begets Ignorance.
Ignorance begets idiocy.
Idiocy begets working game anyway.

Kloot... so biblical.
I love it.
I wrote this ten lines in stone, and to hell with all of you, who challenge them.
0 x

User avatar
smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2016

Post by smoth » 04 Dec 2016, 01:17

Kloot wrote:Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.
I will try it, thanks.
0 x

LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2016

Post by LordMuffe » 04 Dec 2016, 23:24

PicassoCT wrote: I refuse to coment on eyegasms without release.
... not even a little? :(

have some more eyecandy anyway

Image

http://www.bilder-hochladen.net/files/b ... h-80d9.jpg
1 x

LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2016

Post by LordMuffe » 12 Dec 2016, 20:01

1 x

Locked

Return to “Art & Modelling”

cron