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Random WIP 2016
Posted: 03 Jan 2016, 02:08
by FLOZi
Not sure if worthwhile splitting to 2016?
Anywho, I'm rusty!
p.s. A lot of potential mirroring not done - that is intentional due to
asymmetrical colour schemes!
Re: Random WIP 2015+
Posted: 03 Jan 2016, 16:00
by AF
+1 to 2016
Re: Random WIP 2015+
Posted: 03 Jan 2016, 18:16
by PicassoCT
Oh, the activity curve points toward content-convection? Push all the changes.
Re: Random WIP 2015+
Posted: 03 Jan 2016, 19:17
by code_man
Giant cute anime led cat of death?
Re: Random WIP 2015+
Posted: 03 Jan 2016, 19:28
by PicassoCT
debug display of attractor path and particles swinging around it?
Re: Random WIP 2015+
Posted: 04 Jan 2016, 14:07
by Anarchid
Marked UV seams? Clean UV's?
To dispel the feeling of order, he comes
Re: Random WIP 2015+
Posted: 06 Jan 2016, 21:30
by PicassoCT
Could you train a neural network to paint similar styled uvw-pictures?
Re: Random WIP 2015+
Posted: 11 Jan 2016, 00:55
by SpikedHelmet
TFW spurts of hyper-activity
I made a 'system' where I can easily swap out colour schemes by overlaying colours or patterns onto a base underlying detail texture. These really only showcase solid colour changes but I can do camo patterns and stuff as well:
Hoping to motivate Flozi/someone into making some sort of in-game/lobby scheme chooser as all this is is a way for me to quickly make new patterns and colour schemes in Paintshop. I know you have something Smoth, I need to investigate it as I don't know much about it. For example can it do camo patterns?
Re: Random WIP 2015+
Posted: 11 Jan 2016, 11:23
by hokomoko
So much wow!
Re: Random WIP 2016
Posted: 11 Jan 2016, 14:00
by gajop
It's 2016 - moved to new thread
Also random pic to justify post
Re: Random WIP 2016
Posted: 11 Jan 2016, 16:39
by SpikedHelmet
gajop wrote:It's 2016 - moved to new thread
Also random pic to justify post
Make me a map pls ;_:
Re: Random WIP 2016
Posted: 15 Jan 2016, 23:20
by FLOZi
I love Draconis, it's like Red Dwarf had babies.
Re: Random WIP 2016
Posted: 16 Jan 2016, 21:18
by bobthedinosaur
wow. spikes those vehicles look pretty awesome.
Re: Random WIP 2016
Posted: 17 Jan 2016, 02:04
by Orfelius
I am sorry behe but there is absolutely no chance that BAR will be the nicest looking game once it finally comes out.
MC:L blows it right out of the water.
Also... is that... normal painting gajop? O_O
Re: Random WIP 2015+
Posted: 17 Jan 2016, 05:27
by smoth
SpikedHelmet wrote:For example can it do camo patterns?
yep since 2013.
Re: Random WIP 2016
Posted: 18 Jan 2016, 23:38
by PicassoCT
Cu when you get there.
Re: Random WIP 2016
Posted: 23 Jan 2016, 00:01
by jK
Re: Random WIP 2016
Posted: 23 Jan 2016, 07:28
by smoth
that looks really cool
Re: Random WIP 2016
Posted: 23 Jan 2016, 11:24
by PicassoCT
What texture/shader is attached to the new inside parts?
Re: Random WIP 2016
Posted: 24 Jan 2016, 02:33
by Kloot
Same as those used to (default-)draw the model.