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Re: Random WIP 2015+

Posted: 14 Nov 2015, 10:56
by hokomoko
pretty nice!

Re: Random WIP 2015+

Posted: 17 Nov 2015, 00:38
by Beherith
Nice things:

Image

Re: Random WIP 2015+

Posted: 17 Nov 2015, 06:20
by smoth
very nice, I would rotate the quad legs along the y around 35 degrees so they are not so rigid looking.

Re: Random WIP 2015+

Posted: 17 Nov 2015, 19:22
by FLOZi
Beherith wrote:Nice things:

Image
*Shifts around uncomfortably to hide the blankity blank in his undergarments*

Re: Random WIP 2015+

Posted: 02 Dec 2015, 21:20
by Anarchid
Image

Unsure if should wait for 101 to get DNTS and feature-geometry for castles.

Re: Random WIP 2015+

Posted: 03 Dec 2015, 13:40
by smoth
we are getting feature geometry for maps in 101?? PLEASE TELL ME THIS IS TRUE! If so OMG

Re: Random WIP 2015+

Posted: 03 Dec 2015, 13:52
by Anarchid
101 gets just a tiny hax that allows features to be rendered at all distances - which should allow a lot of stuff.

Re: Random WIP 2015+

Posted: 03 Dec 2015, 16:32
by Kloot
That ain't all you'll be able to do with features...

Re: Random WIP 2015+

Posted: 03 Dec 2015, 18:24
by gajop
Yes, follow https://github.com/spring/spring/commits/develop now, it's like opening new Christmas presents daily :D

Re: Random WIP 2015+

Posted: 03 Dec 2015, 23:49
by smoth
I hope my body can take it!