Random WIP 2015+ - Page 7

Random WIP 2015+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: Random WIP 2015+

Post by hokomoko »

pretty nice!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2015+

Post by Beherith »

Nice things:

Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2015+

Post by smoth »

very nice, I would rotate the quad legs along the y around 35 degrees so they are not so rigid looking.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2015+

Post by FLOZi »

Beherith wrote:Nice things:

Image
*Shifts around uncomfortably to hide the blankity blank in his undergarments*
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2015+

Post by Anarchid »

Image

Unsure if should wait for 101 to get DNTS and feature-geometry for castles.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2015+

Post by smoth »

we are getting feature geometry for maps in 101?? PLEASE TELL ME THIS IS TRUE! If so OMG
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2015+

Post by Anarchid »

101 gets just a tiny hax that allows features to be rendered at all distances - which should allow a lot of stuff.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Random WIP 2015+

Post by Kloot »

That ain't all you'll be able to do with features...
gajop
Moderator
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Joined: 05 Aug 2009, 20:42

Re: Random WIP 2015+

Post by gajop »

Yes, follow https://github.com/spring/spring/commits/develop now, it's like opening new Christmas presents daily :D
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2015+

Post by smoth »

I hope my body can take it!
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