Random WIP 2015+
Moderators: MR.D, Moderators
Re: Random WIP 2015+
mmh.. a figure, only shown when a single unit is selected, that is standing still - and it dissapears upon moving out..
Re: Random WIP 2015+
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- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: Random WIP 2015+
that's one of the ones that's nice when you find that perfect balance.
Re: Random WIP 2015+
Funkencool wrote:that's one of the ones that's nice when you find that perfect balance.
Its my sollution to way to big unitnumbers when it came to varyfoos..
Merge to many chickens into one big ueber-chicken-
reduces unitnumbers CHECK
looks kickass when transforming CHECK
smell of fear-shitstained playerpants CHECK
War is Peace.
Hate is Love.
Limitation is Freedom.
Re: Random WIP 2015+
Learning to sculpt and that "bake normals from high-poly" thing. Also pointiness procedural materials.
Re: Random WIP 2015+
preliminary work, over 800 tiles, under 200 unique mesh's
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: Random WIP 2015+
I wonder what the chances are something like that could be used in game?
Perhaps something like gajops work could use a combination of the rendered texture and heightmap to allow placement in game.
Either way, awesome work.
Perhaps something like gajops work could use a combination of the rendered texture and heightmap to allow placement in game.
Either way, awesome work.
Re: Random WIP 2015+
, where there is a will, there is a way.Funkencool wrote:I wonder what the chances are something like that could be used in game?
Perhaps something like gajops work could use a combination of the rendered texture and heightmap to allow placement in game.
Either way, awesome work.
We're looking for support if you want to help out.
Re: Random WIP 2015+
Since I'm being mentioned, what is that?
Re: Random WIP 2015+
hmm, looks like a sculpted cliff to me., still needs materials and retopo.gajop wrote:Since I'm being mentioned, what is that?
I'll have to get good at doing it if I want to do it another 180 or so times.
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: Random WIP 2015+
If I knew more about the subject I'd be all over it, but as of now I wouldn't know a thing. Plus, I already can't seem to find enough time for the things I'm working on alreadyenetheru wrote:We're looking for support if you want to help out.
However, I am getting pretty comfortable with chili; if you get to that point I might be able to pitch in
Re: Random WIP 2015+
Thanks, not really sure if there will be a requirement for any ingame interface associate with this work. its mostly offline map building stuff.Funkencool wrote:However, I am getting pretty comfortable with chili; if you get to that point I might be able to pitch in
Re: Random WIP 2015+
It really is a cliff
So is the idea to use that as a feature in Spring?
As far as I understand, even your mysterious tiling wouldn't really support this as terrain due to the heightmap limitations in Spring. Am I right?
So is the idea to use that as a feature in Spring?
As far as I understand, even your mysterious tiling wouldn't really support this as terrain due to the heightmap limitations in Spring. Am I right?
Re: Random WIP 2015+
voidground to the rescue.gajop wrote:It really is a cliff
So is the idea to use that as a feature in Spring?
As far as I understand, even your mysterious tiling wouldn't really support this as terrain due to the heightmap limitations in Spring. Am I right?
This is one of the things that ive been wanting to get working forever. Anarchid and I are work on making It a reality.
This pieces is really just a test of shaders and it looked pretty so I uploaded it for fun. I've got to figure out a friendlier way to output all the maps we need from blender, and since i'm using node based cycles shaders its not a straight forward task.
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: Random WIP 2015+
looks phenomenal, only 180 to go
Seems there use could go well beyond spring as well
Seems there use could go well beyond spring as well
Re: Random WIP 2015+
You're not wrong, but my intended audience for now is spring.Funkencool wrote:looks phenomenal, only 180 to go
Seems there use could go well beyond spring as well
http://youtu.be/VTGQ6b8tYQ8
Just imagine if I didnt need the blender step ... what a world that might be.