Random WIP 2015+ - Page 2

Random WIP 2015+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
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Re: Random WIP 2015+

Post by PicassoCT »

mmh.. a figure, only shown when a single unit is selected, that is standing still - and it dissapears upon moving out..
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PicassoCT
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Re: Random WIP 2015+

Post by PicassoCT »

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(1.16 MiB) Not downloaded yet
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Funkencool
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Re: Random WIP 2015+

Post by Funkencool »

that's one of the ones that's nice when you find that perfect balance.
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PicassoCT
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Re: Random WIP 2015+

Post by PicassoCT »

Funkencool wrote:that's one of the ones that's nice when you find that perfect balance.

Its my sollution to way to big unitnumbers when it came to varyfoos..

Merge to many chickens into one big ueber-chicken-
reduces unitnumbers CHECK
looks kickass when transforming CHECK
smell of fear-shitstained playerpants CHECK

War is Peace.
Hate is Love.
Limitation is Freedom.
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Anarchid
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Re: Random WIP 2015+

Post by Anarchid »

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Learning to sculpt and that "bake normals from high-poly" thing. Also pointiness procedural materials.
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

preliminary work, over 800 tiles, under 200 unique mesh's
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smoth
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Re: Random WIP 2015+

Post by smoth »

very cool
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zoggop
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Re: Random WIP 2015+

Post by zoggop »

amazing
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

Image
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Funkencool
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Re: Random WIP 2015+

Post by Funkencool »

I wonder what the chances are something like that could be used in game?
Perhaps something like gajops work could use a combination of the rendered texture and heightmap to allow placement in game.

Either way, awesome work.
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

Funkencool wrote:I wonder what the chances are something like that could be used in game?
Perhaps something like gajops work could use a combination of the rendered texture and heightmap to allow placement in game.

Either way, awesome work.
;), where there is a will, there is a way.

We're looking for support if you want to help out.
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gajop
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Re: Random WIP 2015+

Post by gajop »

Since I'm being mentioned, what is that?
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

gajop wrote:Since I'm being mentioned, what is that?
hmm, looks like a sculpted cliff to me., still needs materials and retopo.

I'll have to get good at doing it if I want to do it another 180 or so times.
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Funkencool
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Re: Random WIP 2015+

Post by Funkencool »

enetheru wrote:We're looking for support if you want to help out.
If I knew more about the subject I'd be all over it, but as of now I wouldn't know a thing. Plus, I already can't seem to find enough time for the things I'm working on already :?

However, I am getting pretty comfortable with chili; if you get to that point I might be able to pitch in :-)
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

Funkencool wrote:However, I am getting pretty comfortable with chili; if you get to that point I might be able to pitch in :-)
Thanks, not really sure if there will be a requirement for any ingame interface associate with this work. its mostly offline map building stuff.
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

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gajop
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Re: Random WIP 2015+

Post by gajop »

It really is a cliff 8)
So is the idea to use that as a feature in Spring?
As far as I understand, even your mysterious tiling wouldn't really support this as terrain due to the heightmap limitations in Spring. Am I right?
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

gajop wrote:It really is a cliff 8)
So is the idea to use that as a feature in Spring?
As far as I understand, even your mysterious tiling wouldn't really support this as terrain due to the heightmap limitations in Spring. Am I right?
voidground to the rescue.

This is one of the things that ive been wanting to get working forever. Anarchid and I are work on making It a reality.

This pieces is really just a test of shaders and it looked pretty so I uploaded it for fun. I've got to figure out a friendlier way to output all the maps we need from blender, and since i'm using node based cycles shaders its not a straight forward task.
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Funkencool
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Re: Random WIP 2015+

Post by Funkencool »

looks phenomenal, only 180 to go :wink:

Seems there use could go well beyond spring as well
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enetheru
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Re: Random WIP 2015+

Post by enetheru »

Funkencool wrote:looks phenomenal, only 180 to go :wink:

Seems there use could go well beyond spring as well
You're not wrong, but my intended audience for now is spring.

http://youtu.be/VTGQ6b8tYQ8

Just imagine if I didnt need the blender step ... what a world that might be.
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