I was looking at some issues with the reflections in spring and noticed how curved surfaces have much higher detailed reflections. So I stepped back and turned just reflections on in my shader.
You'll notice how great the spheres look and how unpleasant the mech looks...
so then I said, well maybe it is just flat surfaces..
Oddly it isn't lower resolution as much as it looks like flat surfaces have a zoomed in appearance. Now you could say, well is it your shader. NOPE. I tested in several other games.
Why didn't you notice until now? Truthfully, we didn't make that much of a usage of just reflection. Specular always obscured it when reflection was really high, so was specular.
so I created a new test unit to look at it
all images are clickable to larger versions
is there a way to tell spring, hey I WANT a higher resolution reflection cubemap to be generated? maybe that can mitigate this issue?
Flat surfaces and reflections?
Moderators: MR.D, Moderators
Re: Flat surfaces and reflections?
CubeTexSizeSpecular=X
CubeTexSizeReflection=Y
(springsettings.cfg)
CubeTexSizeReflection=Y
(springsettings.cfg)
Re: Flat surfaces and reflections?
<3 thanks kloot!
Re: Flat surfaces and reflections?
Thanks for the R&D smoth
Re: Flat surfaces and reflections?
is there a way to set the reflection size in game? as in if the camera is y distance above ground, a sort of LOD?
Re: Flat surfaces and reflections?
Can we see the screens when you fixed it? What values did you use?
Re: Flat surfaces and reflections?
Question, is the reflection map also small when you use a smoothgroup that covers the whole robot(piece)?
Re: Flat surfaces and reflections?
The default was 128, what I have come to realize is the curved surface distorted the reflections in such a way that it *appears* to be much crisper.gajop wrote:Can we see the screens when you fixed it? What values did you use?
Look closely at the thighs and shoulder armor. ESP the one in the back on the left side.
this is what it looks like by default(128):
(click image for larger)
this is what it looks like at my current setting (1024)
(click image for larger)
I didn't have soley the reflections on at the time I took the pictures, sorry.