Blender animation export has been deployed! - Page 3

Blender animation export has been deployed!

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Anarchid
Posts: 1379
Joined: 30 Nov 2008, 04:31

Re: Blender animation export has been deployed!

Post by Anarchid » 11 Mar 2016, 12:14

so it had less to do with the z_isup in the exported file and more to do with the exporter? Wierd shit.
More likely that the obj was already Z_UP. I guess i still have to try Y_UP export.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10200
Joined: 24 Jan 2006, 21:12

Re: Blender animation export has been deployed!

Post by PicassoCT » 31 Dec 2016, 14:24

Never shared how i prep these exported script for journeywar s3o use:

Tutorial on using Anarchids
exchanged z - y axis
inverted rotations for y_axis

undo axischange for movement

Regexes to find those:

Code: Select all

{\['c']='turn',\['p']=([^\s]+), \['a']=y_axis, \['t']=-1\*
{\['c']='move',\['p']=([^\s]+), \['a']=y_axis, \['t']=-1\*
{\['c']='move',\['p']=\1, \['a']=y_axis, \['t']=\*
{\['c']='move',\['p']=([^\s]+), \['a']=([^\s]+), \['t']=([^\n]+), \['s']=([^\n]+)\}\,
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