Random WIP 2014+ - Page 9

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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jK
Spring Developer
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Re: Random WIP 2014+

Post by jK » 16 Apr 2014, 19:15

CaptainBenz wrote:Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
awesome^2
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Floris
Balanced Annihilation Developer
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Re: Random WIP 2014+

Post by Floris » 16 Apr 2014, 19:39

zxzwg z...sz.w.g

Here, have a version without the disturbing avatar then.
https://www.youtube.com/watch?v=Yi20AlNd5xM



* still might distract you though
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Forboding Angel
Evolution RTS Developer
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Re: Random WIP 2014+

Post by Forboding Angel » 22 Apr 2014, 00:17

Please stop using that map to make bar vids. The map's lighting is terrible and washes out any possible contrast, so it all ends up looking like reddish tinted blobs.
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AF
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Re: Random WIP 2014+

Post by AF » 22 Apr 2014, 01:55

Is there a version without the spray tan lighting?
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT » 11 May 2014, 22:55

Image

Journeyman Energystorage .. for lack of a better word "building"
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi » 11 May 2014, 23:03

Image
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PicassoCT
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Re: Random WIP 2014+

Post by PicassoCT » 11 May 2014, 23:09

Is that a point you are trying to make? NullEnergiePunkt is reached.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT » 18 May 2014, 00:12

wee I pee

Image

Released under the Drunken Mastery License 0.42.7
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smoth
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Re: Random WIP 2014+

Post by smoth » 18 May 2014, 00:13

Nice! I like it a lot
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT » 18 May 2014, 11:31

Smoth, Cubex is still at production-start and this units could really use your material system..
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Anarchid
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Re: Random WIP 2014+

Post by Anarchid » 19 May 2014, 18:21

I've decided to post some stuff i was making previous month as an excuse to defrost it and resume.

https://www.youtube.com/watch?v=9LOgWQZ ... e=youtu.be

This is the blender render of my full-body-walk animation, which will be used when the unit uses walk gait and is otherwise idle (i.e, it's not walking and chopping at the same time).

It's also kinda the first walkcycle i've ever made, not counting previous iterations of the same and pixel stuffs.

Run gait will only have special attacks ((with animstates that fully assume control of unit; you can't MAEK_FATALITY and walk somewhere at the same time) and won't have separate full/partial cycles.

Dunno if also having any crouch/stealth gait makes sense. Maybe it will only cloak when using stealth gait.

I'll do a vid of the same anim in spring (where it'll lose the bezier ipo) today-tomorrow for comparison.
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gajop
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Re: Random WIP 2014+

Post by gajop » 19 May 2014, 19:09

How will you do walk & shoot then? Any way of using animation blending?
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Anarchid
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Re: Random WIP 2014+

Post by Anarchid » 19 May 2014, 19:29

Walk+Attack will use a toned down version of this animation that only affects leg and pelvis, attack moves for walk stance will use animations that only affect anything above torso. Blender keyframes are stored per-object, and export script is smart enough to only use what's necessary in most cases.

Needless to say they will be rather simplistic, and anything more out of the ordinary will still fallback to full-control state (forcing the unit to stop).

I have no idea how (else) to make blending work using LUS and i'm not delving into implementing an assimp animation handler anytime soon.
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smoth
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Re: Random WIP 2014+

Post by smoth » 19 May 2014, 20:22

Looks good!
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Anarchid
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Re: Random WIP 2014+

Post by Anarchid » 20 May 2014, 19:56

The same stuff getting ingame:

http://youtu.be/bXC17kvoyqE

Remember that bug about how sometimes the previous unfinished animation won't end?
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 20 May 2014, 20:18

Looks good!

FWIW don't have any such problems in MCL walkscripts... whats your motion control 'framework' like?

Though tbf MCL has a huge advantage in that torso/arm/aiming anims are 100% independent of leg anims, still I believe any 'doesn't finish the previous anim when I want it to' issues can be fixed
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi » 29 May 2014, 23:50

ImageImageImageImageImage
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT » 30 May 2014, 09:32

Bella ciao, bella ciao, bella ciao ciao ciao
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Beherith
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Re: Random WIP 2014+

Post by Beherith » 30 May 2014, 09:58

Walls:

Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT » 30 May 2014, 11:36

spline based ? Also will you grow them out of the ground?
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