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Re: Random WIP 2014+

Posted: 15 Mar 2014, 11:39
by PicassoCT
looks great, the jetflames give it the look of something really struggeling to lift off

Re: Random WIP 2014+

Posted: 15 Mar 2014, 17:41
by Karl
Now hiring: Work for a demolition company*! High wages and in 2-shifts!

Turn this:

Image

Into this!:

Image


bonus:
Image
yes it will be part of gameplay...

hmm ooh idea, how about this Military vs Civilian
as a military you have to destroy the civilian stuff.
and as a civilian you must build stuff and the only way to stop the military is via
traps,gorrilla tactic and things that stops stuff
or maybe a active civilian AI that more or less participates on the battlefield but is however mostly busy "Playing SimCity" oh well... Meh




*: We are not responsible if you injured your self in anyway or having trouble with a army, the government,your neighbors, your friends and your pets.
We aren't responsible either for any other damage caused during this process.
Work at your own risk!

Re: Random WIP 2014+

Posted: 15 Mar 2014, 20:49
by PicassoCT
Ruins are so important for the landscape, without them the Tourism animals would starve.

Re: Random WIP 2014+

Posted: 16 Mar 2014, 03:35
by smoth
Forboding Angel wrote:New transport in evo. It's 8x8.

Image
. I am not fond of the long vertical support thrusters. I dunno feels like between them and the square wings, I would revisit the model

try these for beneath the wings for the vtol effect btw.

Code: Select all

		{class='AirJet',	options={color={0.0,0.0,0.5,0.75},	width =  5, length=20, distortion=0.01, emitVector = {0, 1.0, 0}, piece="thrust1", texture2=":c:bitmaps/gpl/lups/jet3.bmp"}},

Re: Random WIP 2014+

Posted: 20 Mar 2014, 22:06
by knorke
missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image

Re: Random WIP 2014+

Posted: 20 Mar 2014, 23:51
by blumer
nice graphic, but why my post are "deleted"?
gajop:They were deleted because you were asking questions in a totally unrelated thread.

Re: Random WIP 2014+

Posted: 21 Mar 2014, 12:58
by PicassoCT
knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image
Do want, how get?

Re: Random WIP 2014+

Posted: 21 Mar 2014, 15:37
by SinbadEV
knorke wrote:missiles that launch in random directions, then aim towards target. like in some shoot'em up games etc, via Spring.SetProjectileTarget:
Image
Macross Missiles!

Re: Random WIP 2014+

Posted: 22 Mar 2014, 07:36
by knorke
Knew there was some special word for it.
gadget now is here:
http://springrts.com/phpbb/viewtopic.php?f=23&t=31799
plus blabla that is longer than gadget :shock:

Re: Random WIP 2014+

Posted: 24 Mar 2014, 22:39
by yuritch
Not currently intended for S44, but might find it's way in if the naval game is ever finished:

Image

Re: Random WIP 2014+

Posted: 24 Mar 2014, 22:40
by PicassoCT
knorke wrote: plus blabla that is longer than gadget :shock:

Count Docu, the site dark you tainted with ink, so we know how and what to think?

Re: Random WIP 2014+

Posted: 13 Apr 2014, 19:13
by gajop

Re: Random WIP 2014+

Posted: 15 Apr 2014, 19:24
by CaptainBenz
Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.

Re: Random WIP 2014+

Posted: 15 Apr 2014, 20:50
by Floris

Re: Random WIP 2014+

Posted: 15 Apr 2014, 23:36
by azaremoth
Soooo.. ready for a release? Or do you folks need any help?

Re: Random WIP 2014+

Posted: 16 Apr 2014, 04:07
by KingRaptor
CaptainBenz wrote:Messing up ZK units, episode one:
Image

Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
Awesome.

(But why does he have pipes over his eyes?)

Re: Random WIP 2014+

Posted: 16 Apr 2014, 08:07
by Anarchid
Maybe I should try this Spring animation exporter for Blender, it surely looks promising.
Alas, it will do nothing for ZK, as it only works for assimp models in modern versions of engine.
(But why does he have pipes over his eyes?)
To protect them better! Like rugby player's helmet.

Re: Random WIP 2014+

Posted: 16 Apr 2014, 11:26
by AF
This video demonstrates more of BAR or any game, and what the engine can do than most if not every other video out there. Congratulations for not fading into a construction unit building something then fading out quickly, pointing the camera up as a V formation of fighters zoom past, or trying to do a voice over telling some story!

Re: Random WIP 2014+

Posted: 16 Apr 2014, 17:58
by zwzsg
Yes, the battlefield is nicely crowed, and having a single sequence shot for the whole video make it more palpable that it's genuine game, not scripted and edited cutscene.

However, I found the avatar on the bottom right quite disturbing.

Re: Random WIP 2014+

Posted: 16 Apr 2014, 19:07
by jK
Image
Image

Just need a ssh account for webserver and it can go live.