Random WIP 2014+

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Random WIP 2014+

Post by FLOZi »

8)

Courtesy of yuritch:

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LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2014+

Post by LordMuffe »

was that a real thing? Or, since its for s44 (i assume), what´s the name of it?

Looks awesome anyway, all the small details are very cool.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

Yes, Marine Artillerie Leichter II (MAL II)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

Image

Slow thread is slow
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth »

I could post in here but I still don't like how my older posts are all in random WIP and fairly dominate
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

Spent all night on him. He's based upon models made for evo by firestorm. Unfortunately the models that firestorm created, I can't use due to the fact that he scaled the parts pretty hugely (not his fault, he couldn't possibly have known).

So I decided to suck it up and just use his models as inspiration to do my own. I'm going to use this chassis as a template for creating the other amphib replacements. I can reuse the basic chassis and change around external stuff so that they don't really resemble one another.

Special cheers to smoth for teaching me a bunch of tricks in wings a few months ago that make the process of lego building much less of a pain in the ass.

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If you're wondering why the up close res is kinda low, it's because for the entirety of legos, evo is now using a 512x512 atlas and a 1024x1024 normal map. So basically it becomes super efficient and at any remotely normal playing distance, any blurriness on the texture isn't even noticeable.
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FireStorm_
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Re: Random WIP 2014+

Post by FireStorm_ »

It took you 4 months to reach this conclusion?
I must admit that I don't find the explanation satisfactory.
For instance, what did you find wrong with this (that can't be fixed)?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

Image

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As I said, you scaled the parts up to what looks like several times their original size.

You can get away with some scaling, but not that much.

It's not a big deal, there isn't really any way you could have known, considering that you aren't that familiar with legos, and in looking at the models, I did not realize that you had scaled those parts like that until I actually had the unit ingame and it looked like that.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

What is the problem with scaling up the parts? Texture stretching?

Why reduce the atlas down so much?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

FLOZi wrote:Why reduce the atlas down so much?
The atlas was originally 2048x2048. By taking it to 512x512 I doubled my framerate and made it possible for lower end computers to actually play evo.

Considering that I'm a 6core 3.5ghz, 8gb ram, 660GT, the fact that my framerate doubled should explain why, in and of itself.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

Maths teacher tip; there is a power of 2 between 512 and 2048 8)

In fact it is my favourite integer, 2^10
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jK
Spring Developer
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Re: Random WIP 2014+

Post by jK »

Forboding Angel wrote:The atlas was originally 2048x2048. By taking it to 512x512 I doubled my framerate
Sounds like your atlas is missing mipmaps?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

jK wrote:Sounds like your atlas is missing mipmaps?
That's a good point, S44 has 100+ textures (counting diffuse only) most of which are 512x without performance issues, how can a single 2048x be that slow :shock: Is the atlas a dds?

If it really is, it suggests to my lay mind that atlassing is not all it is cracked up to be.
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Beherith
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Re: Random WIP 2014+

Post by Beherith »

I smell FUD.
Forb, what test case did it double your FPS in?

jK: doesnt spring build mips for non dds anyway?
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jK
Spring Developer
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Re: Random WIP 2014+

Post by jK »

Beherith wrote:jK: doesnt spring build mips for non dds anyway?
For non dds yes, for dds only in special cases when GPU (driver) supports it, else it will only the mipmaps included in the dds.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

Flozi, in can be that slow if the tex2 and normal map are also lolhuegified.

Behe, actual gameplay. If you like I can show you how to replicate it if you have the evo sauce on hand.
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knorke
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Re: Random WIP 2014+

Post by knorke »

still the real cause might not be size but what jK said
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth »

yeah I am having difficulty believing it is the size as well.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

Dragging things marginally back on topic;

New decals for MCL beacons:
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And dropship landing zone:
Image
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP 2014+

Post by bobthedinosaur »

impressive work flozi
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