Random WIP 2014+ - Page 3

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

I have noticed that s44 models seem to have very 'flat' shading, they look like they have low dynamic range. I hardly see any specular highlights or heavily occluded areas. Do you use normal maps in s44?
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP 2014+

Post by yuritch »

This model has no normal map. Some other models (tanks) do have them.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK »

Problem isn't missing normlmap, it's the missing tex2.
Metal reflects light and that is totally missing w/o tex2.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

Replacement for the "Kite" Lightning hovertank model:

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

Nothing says you are fucked, like a mini-big-bang in your base..

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Yeah, still needs some stars and galaxys.. is WIP
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

Looks awesome Pica, and (naturally) totally insane. 8)

Turns out Spiked's dropship model has kinda over large feet for the doors

Solution: overly-intricate unfolding anim to get them out without clipping.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

3 more down :-)

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

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I wish the whole thing was smother to make..
every grander ceg takes forever..


especially the timing..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth »

anything worth doing man!
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Random WIP 2014+

Post by KingRaptor »

So after two days of playing with my new Wacom tablet, I finally have something I'm not totally embarrassed to show off. (It's a character sprite for my SECRET PROJECT)

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Plan to give her braids eventually, but I don't feel like investing the effort right now.
LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2014+

Post by LordMuffe »

@PicassoCT: Looks amazing, as usual. And I cant help but fearfully wonder what kind of unit(?) it might be... as usual ;)



Also, some wip from me. Just an frigate design that haunted me for the last few weeks.

http://www.bilder-hochladen.net/files/b ... o-84d9.jpg
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

That frigate looks pretty damned cool!

Here is an 8v8 16*16 map WIP shot:

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

Jumbo Seths Ravine!
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP 2014+

Post by yuritch »

Yet another S44 unit gets a texture:

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

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click to embiggen 8)

jK's new LUPS effects for Avenger dropship, and galvanized metal detail shader.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

Mmm detail shader, tell me more :)

I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP 2014+

Post by scifi »

Yes tell me more about that shader!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

New aircraft models. Post about them is here if you feel like reading: https://plus.google.com/b/1122284384861 ... uhLGf7iTA3

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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK »

Beherith wrote:Mmm detail shader, tell me more :)

I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.
it's a detalmap shader, so no additional uv map. It's just the stock renderer with ~4 additional lines that splat the detailmap across the texture (in 2 different resolutions to reduce repetition). It mixes it minor into the diffuse color and heavily into the specular reflection term.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK »

Beherith wrote:That frigate looks pretty damned cool!

Here is an 8v8 16*16 map WIP shot:

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looks to me like a 4 ffa and damn like it :)
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