Random WIP 2014+
Moderators: MR.D, Moderators
Re: Random WIP 2014+
I have noticed that s44 models seem to have very 'flat' shading, they look like they have low dynamic range. I hardly see any specular highlights or heavily occluded areas. Do you use normal maps in s44?
Re: Random WIP 2014+
This model has no normal map. Some other models (tanks) do have them.
Re: Random WIP 2014+
Problem isn't missing normlmap, it's the missing tex2.
Metal reflects light and that is totally missing w/o tex2.
Metal reflects light and that is totally missing w/o tex2.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP 2014+
Nothing says you are fucked, like a mini-big-bang in your base..
Yeah, still needs some stars and galaxys.. is WIP
Yeah, still needs some stars and galaxys.. is WIP
- Attachments
-
- miniBigBang.jpg
- (1.35 MiB) Downloaded 8 times
Re: Random WIP 2014+
Looks awesome Pica, and (naturally) totally insane.
Turns out Spiked's dropship model has kinda over large feet for the doors
Solution: overly-intricate unfolding anim to get them out without clipping.
Turns out Spiked's dropship model has kinda over large feet for the doors
Solution: overly-intricate unfolding anim to get them out without clipping.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP 2014+
I wish the whole thing was smother to make..
every grander ceg takes forever..
especially the timing..
- Attachments
-
- Timing.jpg
- (1.03 MiB) Downloaded 8 times
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Random WIP 2014+
So after two days of playing with my new Wacom tablet, I finally have something I'm not totally embarrassed to show off. (It's a character sprite for my SECRET PROJECT)
Plan to give her braids eventually, but I don't feel like investing the effort right now.
Plan to give her braids eventually, but I don't feel like investing the effort right now.
Re: Random WIP 2014+
@PicassoCT: Looks amazing, as usual. And I cant help but fearfully wonder what kind of unit(?) it might be... as usual
Also, some wip from me. Just an frigate design that haunted me for the last few weeks.
http://www.bilder-hochladen.net/files/b ... o-84d9.jpg
Also, some wip from me. Just an frigate design that haunted me for the last few weeks.
http://www.bilder-hochladen.net/files/b ... o-84d9.jpg
Re: Random WIP 2014+
Jumbo Seths Ravine!
Re: Random WIP 2014+
Yet another S44 unit gets a texture:
Re: Random WIP 2014+
Mmm detail shader, tell me more :)
I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.
I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.
Re: Random WIP 2014+
Yes tell me more about that shader!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP 2014+
New aircraft models. Post about them is here if you feel like reading: https://plus.google.com/b/1122284384861 ... uhLGf7iTA3
Re: Random WIP 2014+
it's a detalmap shader, so no additional uv map. It's just the stock renderer with ~4 additional lines that splat the detailmap across the texture (in 2 different resolutions to reduce repetition). It mixes it minor into the diffuse color and heavily into the specular reflection term.Beherith wrote:Mmm detail shader, tell me more :)
I would especially like to know if you are using a second set of UVs for it or if youre just wrapping a texture on it.