Random WIP 2014+ - Page 10

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

Are those walls to do with Smoth, Behe?

Also, more: https://github.com/spring1944/additiona ... e718c2bdb2
gajop
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Re: Random WIP 2014+

Post by gajop »

Cool, but consider naming it differently: http://en.wikipedia.org/wiki/Jap , "JPN" is more suited (http://www.worldatlas.com/aatlas/ctycodes.htm)
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scifi
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Re: Random WIP 2014+

Post by scifi »

Hey guys, some weird designs i made today!

Been doing some organic stuff (not visible on this screenshot) but making mechs is always fun!

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smoth
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Re: Random WIP 2014+

Post by smoth »

I really like the concepts! well done!
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rattle
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Re: Random WIP 2014+

Post by rattle »

been at it again lately... trying some hard surface modeling for baking reasons to feed Substance Designer something to work with to eventually get on to generating procedural tetxures which then gets fed to Unity in the next step...

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scifi
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Re: Random WIP 2014+

Post by scifi »

Thanks smoth!

Hey rattle interesting model, can you post a wireframe view of it? im interested on some of the shapes the model has.
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smoth
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Re: Random WIP 2014+

Post by smoth »

Photoshop CC is pretty neat. I took my old magella model loaded it up, rotated it to a top down view drew a few rectangle selections on the model then did a rainbow gradient..

Pretty neat.

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fwiw.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

S44 ships got textured (yuritch), also now tank & infantry landing craft arrive fully loaded (FLOZi):

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klapmongool
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Re: Random WIP 2014+

Post by klapmongool »

FLOZi wrote:S44 ships got textured (yuritch), also now tank & infantry landing craft arrive fully loaded (FLOZi):

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Nice. What is that map called again?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP 2014+

Post by FLOZi »

DireStrights [sic]
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jK
Spring Developer
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Re: Random WIP 2014+

Post by jK »

experimenting with grass code again

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smoth
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Re: Random WIP 2014+

Post by smoth »

cool, you going to mess with the trees also?
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi »

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:shock: May not be obvious what is going on here...
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jK
Spring Developer
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Re: Random WIP 2014+

Post by jK »

:mrgreen: you can attack single turrets :mrgreen:
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2014+

Post by PicassoCT »

inb4 hidden weakspots.. right into the rhasbberys-storage chamber
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rattle
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Re: Random WIP 2014+

Post by rattle »

scifi wrote:Thanks smoth!

Hey rattle interesting model, can you post a wireframe view of it? im interested on some of the shapes the model has.
oh... I've scrapped it a while ago sorry
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FLOZi
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Re: Random WIP 2014+

Post by FLOZi »

Re-model and texture of http://en.wikipedia.org/wiki/Marinefährprahm#Motozattera_.28MZ.29 by yuritch:

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LordMuffe
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Re: Random WIP 2014+

Post by LordMuffe »

its a nearly textured flying robo-insect builder thingy... that was delightfull to create thanks to the many cloneable parts :). blue is meant to be teamcolour later on.

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Peet
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Re: Random WIP 2014+

Post by Peet »

^ this rules
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scifi
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Re: Random WIP 2014+

Post by scifi »

Love the insect robot, needs more contrast on the texture, too much white! but model wise it looks awesome.

More random stuff! been a loong time since ive done anything.

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The latest ive already rigged it in blender as well
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