Random WIP 2014+ - Page 5

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth »

No douching I bad for vaginal flora and a woman needs to rely on her body's natural flushing system outside of a yeast infection...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP 2014+

Post by AF »

Rotate 180 degrees in either direction and resume douching
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

Very very WIP:

Image

Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth »

would be neat if you could apply some kind of blur to the texture where the slopes are. I am not sure about that though.
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Beherith
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Re: Random WIP 2014+

Post by Beherith »

Ill try to accentuate them with specular and ssmf
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: Random WIP 2014+

Post by zoggop »

that's really lovely
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

Splats and specular done:

Image

Image

Image
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random WIP 2014+

Post by FireStorm_ »

Just wanted to say: looks awesome! :-)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP 2014+

Post by rattle »

Battletech!! :D
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel »

I'd be happier if it was a 4 person map, with semi low metal. Although, I guess I could just make a mex config for it.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid »

I'd be happier if it was a 4 person map, with semi low metal. Although, I guess I could just make a mex config for it.
I find i'm desperately searching for the +1 button, but it's not there. Damn you zkinfo for making me like this.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP 2014+

Post by scifi »

http://springfiles.com/spring/spring-maps/pydah-pass-v2

pydah pass style metal spots FTW, 0.18 metal per each spot some with 0.32 iirc.

The map is gorgeous though.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid »

Unfortunately it doesn't seem there are any lua controls over sun direction either. Oh well.
And then:
./LuaUnsyncedCtrl.cpp:233: REGISTER_LUA_CFUNC(SetSunParameters);
./LuaUnsyncedCtrl.cpp:234: REGISTER_LUA_CFUNC(SetSunManualControl);
./LuaUnsyncedCtrl.cpp:235: REGISTER_LUA_CFUNC(SetSunDirection);
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

rattle wrote:Battletech!! :D
You damn right 8)

Several pages ago
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

http://www.youtube.com/watch?v=6b9ci_z4v7M

Ask JK why this is his favourite tune..

Do it.

Image
Also reworking the Pax Centrail
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paxcentrail.jpg
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith »

Nice bot picasso!

Features ready:
Image
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi »

Evergreens seem an odd choice in such an arid environment?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT »

Image

Image

Image

Image

Uhm no? I have to admit- it almost looks like a rendered painting.. something very TA-ish with those trees. Actually grabbed camera keys to test, subconciously..

Great work
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Random WIP 2014+

Post by Cheesecan »

This looks like a great map. With maps like this BAR might trigger a surge in new players and returns of old players :)
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random WIP 2014+

Post by azaremoth »

Beherith wrote:Features ready:
Image
Veeery impressive!
Cheesecan wrote:This looks like a great map. With maps like this BAR might trigger a surge in new players and returns of old players :)
I can`t wait to see BAR in action. Is there actually a nice DSD remake that can cope with the BAR shininess?
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