Random WIP 2014+ - Page 5

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth » 12 Feb 2014, 00:07

No douching I bad for vaginal flora and a woman needs to rely on her body's natural flushing system outside of a yeast infection...
0 x

User avatar
AF
AI Developer
Posts: 20667
Joined: 14 Sep 2004, 11:32

Re: Random WIP 2014+

Post by AF » 12 Feb 2014, 16:08

Rotate 180 degrees in either direction and resume douching
0 x

User avatar
Beherith
Moderator
Posts: 4925
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith » 12 Feb 2014, 18:51

Very very WIP:

Image

Image
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth » 12 Feb 2014, 18:58

would be neat if you could apply some kind of blur to the texture where the slopes are. I am not sure about that though.
0 x

User avatar
Beherith
Moderator
Posts: 4925
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith » 12 Feb 2014, 19:41

Ill try to accentuate them with specular and ssmf
0 x

User avatar
zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: Random WIP 2014+

Post by zoggop » 12 Feb 2014, 22:08

that's really lovely
0 x

User avatar
Beherith
Moderator
Posts: 4925
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith » 12 Feb 2014, 22:40

Splats and specular done:

Image

Image

Image
0 x

User avatar
FireStorm_
Posts: 664
Joined: 19 Aug 2009, 16:09

Re: Random WIP 2014+

Post by FireStorm_ » 13 Feb 2014, 12:58

Just wanted to say: looks awesome! :-)
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP 2014+

Post by rattle » 13 Feb 2014, 14:04

Battletech!! :D
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14463
Joined: 17 Nov 2005, 02:43

Re: Random WIP 2014+

Post by Forboding Angel » 13 Feb 2014, 21:48

I'd be happier if it was a 4 person map, with semi low metal. Although, I guess I could just make a mex config for it.
0 x

User avatar
Anarchid
Posts: 1377
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid » 14 Feb 2014, 10:30

I'd be happier if it was a 4 person map, with semi low metal. Although, I guess I could just make a mex config for it.
I find i'm desperately searching for the +1 button, but it's not there. Damn you zkinfo for making me like this.
0 x

User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP 2014+

Post by scifi » 14 Feb 2014, 14:58

http://springfiles.com/spring/spring-maps/pydah-pass-v2

pydah pass style metal spots FTW, 0.18 metal per each spot some with 0.32 iirc.

The map is gorgeous though.
0 x

User avatar
Anarchid
Posts: 1377
Joined: 30 Nov 2008, 04:31

Re: Random WIP 2014+

Post by Anarchid » 14 Feb 2014, 20:53

Unfortunately it doesn't seem there are any lua controls over sun direction either. Oh well.
And then:
./LuaUnsyncedCtrl.cpp:233: REGISTER_LUA_CFUNC(SetSunParameters);
./LuaUnsyncedCtrl.cpp:234: REGISTER_LUA_CFUNC(SetSunManualControl);
./LuaUnsyncedCtrl.cpp:235: REGISTER_LUA_CFUNC(SetSunDirection);
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6068
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 14 Feb 2014, 20:56

rattle wrote:Battletech!! :D
You damn right 8)

Several pages ago
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10055
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT » 15 Feb 2014, 11:22

http://www.youtube.com/watch?v=6b9ci_z4v7M

Ask JK why this is his favourite tune..

Do it.

Image
Also reworking the Pax Centrail
Attachments
paxcentrail.jpg
(45.41 KiB) Downloaded 3 times
0 x

User avatar
Beherith
Moderator
Posts: 4925
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2014+

Post by Beherith » 16 Feb 2014, 02:09

Nice bot picasso!

Features ready:
Image
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6068
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 16 Feb 2014, 02:41

Evergreens seem an odd choice in such an arid environment?
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10055
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT » 16 Feb 2014, 08:43

Image

Image

Image

Image

Uhm no? I have to admit- it almost looks like a rendered painting.. something very TA-ish with those trees. Actually grabbed camera keys to test, subconciously..

Great work
0 x

User avatar
Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Random WIP 2014+

Post by Cheesecan » 16 Feb 2014, 10:22

This looks like a great map. With maps like this BAR might trigger a surge in new players and returns of old players :)
0 x

User avatar
azaremoth
Cursed Developer
Posts: 537
Joined: 17 Feb 2005, 22:05

Re: Random WIP 2014+

Post by azaremoth » 16 Feb 2014, 18:49

Beherith wrote:Features ready:
Image
Veeery impressive!
Cheesecan wrote:This looks like a great map. With maps like this BAR might trigger a surge in new players and returns of old players :)
I can`t wait to see BAR in action. Is there actually a nice DSD remake that can cope with the BAR shininess?
0 x

Locked

Return to “Art & Modelling”