Marketplace 2013

Marketplace 2013

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10298
Joined: 24 Jan 2006, 21:12

Marketplace 2013

Post by PicassoCT »

I own Cubex a Sniper model, in exchange for the palmtreephysics he made for the beherith.
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Marketplace 2013

Post by bobthedinosaur »

are you offering trade of assets? or...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10298
Joined: 24 Jan 2006, 21:12

Re: Marketplace 2013

Post by PicassoCT »

Its basically a offically I.O.U. Stack.. right were everybody can see it.

Dont know if other have made such trade agreements.
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Marketplace 2013

Post by bobthedinosaur »

I like the idea of skill trades amongst the community but sometimes the trade can go bad... Right Car?
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Cubex
Posts: 56
Joined: 11 Jul 2012, 00:07

Re: Marketplace 2013

Post by Cubex »

Yea it's like a simbiosis thing, I have a programming skills (not as code ninja) but my modeling/texturing skills are kinda newbieish, on other hand Pic wanted a script so I offered to do it in exchange of a nice model :D

As my time is quite reduced at this moment the model can wait long so I don't have any pressure :-)
bobthedinosaur wrote:I like the idea of skill trades amongst the community but sometimes the trade can go bad... Right Car?
What happened? :|

EDIT: Also I'm using the little free time in programming a Python RTS engine, just for learning :-D, probably I will make a Kernel Panic inspired game in 2D
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FireStorm_
Posts: 665
Joined: 19 Aug 2009, 16:09

Re: Marketplace 2013

Post by FireStorm_ »

I think this is an interesting idea, Picasso. :-)
I hope the I.O.U. Stack won't quickly turn into an unpopular confession booth.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10298
Joined: 24 Jan 2006, 21:12

Re: Marketplace 2013

Post by PicassoCT »

Fullfilled aaand delivered
Attachments
sniperv2.sd7
(782.94 KiB) Downloaded 13 times
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Cubex
Posts: 56
Joined: 11 Jul 2012, 00:07

Re: Marketplace 2013

Post by Cubex »

Another I.O.U with PicassoCT, a terraformer master unit model for my game in exchange of PaxCentrail unit walk animation in JW
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PicassoCT
Journeywar Developer & Mapper
Posts: 10298
Joined: 24 Jan 2006, 21:12

Re: Marketplace 2013

Post by PicassoCT »

Krutschow.. your explosion

Image
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Marketplace 2013

Post by Karl »

Image
Image

hmm :/ it doesn't look that bad but it looks well blurish and it got that spitz-zipfel
aswell alot of its detail got lost.
If you dont mind could you possible make it more detailed/not so blurred up?
And well if you can't do this or wont do this I don't mind either,

Anyway if you want me something for you modeled or need ceg then shout it,
one hand washes the other.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Marketplace 2013

Post by Karl »

That tool is kinda nice and I used that for my previous project
but well there is not much control how a sprite should look like but atleast they made it for games in mind

> http://www.rigzsoft.co.uk/ there is also this but it cost in euro around 40€ so kinda pricey but atleast not so overpriced like particle illusion where they demand for like 200-300$ even for the plugins they demand in that similar price-range and you have far less control compared to Timeline FX,

For example in Particle Illusion if you want to have trail like effect you can only have this to the whole particle system, on Timeline one you can mix & match it like partially trail effect and the other normal

Through they all don't make the same effect like in the 80-90's movie where they used some kind of a computer (?) and all those explosions have a distinctive shapes on them
see > http://www.artbeats.com/collections/206 ... plosions-1 but they are overpriced as fuck :/
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PicassoCT
Journeywar Developer & Mapper
Posts: 10298
Joined: 24 Jan 2006, 21:12

Re: Marketplace 2013

Post by PicassoCT »

Cubex wrote:Another I.O.U with PicassoCT, a terraformer master unit model for my game in exchange of PaxCentrail unit walk animation in JW

Is it to late to start Bargaining? This horse was never worth just a animation cycle, i demand it more camels and a free saddle in addition.
Attachments
constructor.7z
(3.49 MiB) Downloaded 8 times
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PicassoCT
Journeywar Developer & Mapper
Posts: 10298
Joined: 24 Jan 2006, 21:12

Re: Marketplace 2013

Post by PicassoCT »

FLOZi here is your stuff
The EmitCode

Code: Select all

	EmitSfx( Piecename,1025)
		Sleep(1300)
		EmitSfx(Piecename,1024 )
The Two CEGS

Code: Select all

-- this is the first effect responsible for the unfolding of the sfx
return {
  ["ccssfxexpand"] = {
  	  alwaysvisible      = true,
	  usedefaultexplosions = false,

	 lensflare = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.01	0.95 0.95 0.95  0.01 	0.95 0.95 0.95  0.01 	   	0 0 0 0.0]],
        directional        = true,
        emitrot            = 10,
        emitrotspread      = 10,
        emitvector         = [[0, 0 r0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 55,
        particlelifespread = 0,
        particlesize       = [[1 ]],
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 1.000000000000001,
        sizemod            =  0.91,
        texture            = [[lensflareCenter]],
        useairlos          = false,
      },
    },
	
		 expandstrobe = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.01	0.95 0.95 0.95  0.01 	0.95 0.95 0.95  0.01 	   	0 0 0 0.0]],
        directional        = false,
        emitrot            = 10,
        emitrotspread      = 10,
        emitvector         = [[0, 0 r0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 90,
        particlelifespread = 0,
        particlesize       = [[12 ]],
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 1.000000000000001,
        sizemod            =  0.975,
        texture            = [[expandingstrobe]],
        useairlos          = false,
      },
    },	 
	
	innerspiral = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.01	0.95 0.95 0.95  0.01 	0.95 0.95 0.95  0.01 	   	0 0 0 0.0]],
        directional        = false,
        emitrot            = 10,
        emitrotspread      = 10,
        emitvector         = [[0, 0 r0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 90,
        particlelifespread = 0,
        particlesize       = [[2 ]],
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 1.000000000000001,
        sizemod            =  0.975,
        texture            = [[innerswirl]],
        useairlos          = false,
      },
    },
	
	outerspiral = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.01	0.95 0.95 0.95  0.01 	0.95 0.95 0.95  0.01 	   	0 0 0 0.0]],
        directional        = false,
        emitrot            = 10,
        emitrotspread      = 10,
        emitvector         = [[0, 0 r0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 90,
        particlelifespread = 0,
        particlesize       = [[8 ]],
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 1.000000000000001,
        sizemod            =  0.975,
        texture            = [[outerspira]],
        useairlos          = false,
      },
    },
	
	
	   spark = {
      air                = true,
      class              = [[CSimpleParticleSystem]],	
	
      count              = 15,
      ground             = true,
      water              = true,
      properties = {
        airdrag            = 1,
        colormap           = [[0.2 0.8 1 0.01  0.2 0.8 1 0.01  	0 0 0 0.01]],	
	
        directional        = true,
        emitrot            = 5,
        emitrotspread      = 42,
        emitvector         = [[0 r-0.3 r0.3,-0.3, r-0.3 r0.3]],
      gravity            = [[0, 0.007, 0]], 
       numparticles       = 1,
        particlelife       = 35,
        particlelifespread = 20,
        particlesize       = 0.5,
        particlesizespread = 0,
        particlespeed      = 0.5,
        particlespeedspread = 1,
        pos                = [[0, 50, 0]],
	
        sizegrowth         = [[0.0 r.20]],
        sizemod            = 1.0,
        texture            = [[slicerspark1]],
		
        useairlos          = false,
      },
    },   

	spark2 = {
      air                = true,
      class              = [[CSimpleParticleSystem]],	
	
      count              = 15,
      ground             = true,
      water              = true,
      properties = {
        airdrag            = 1,
        colormap           = [[0.2 0.8 1 0.01  0.2 0.8 1 0.01  	0 0 0 0.01]],	
	
        directional        = true,
        emitrot            = 5,
        emitrotspread      = 42,
        emitvector         = [[0 r-0.3 r0.3,0.3, r-0.3 r0.3]],
      gravity            = [[0, -0.007, 0]], 
       numparticles       = 1,
        particlelife       = 35,
        particlelifespread = 20,
        particlesize       = 0.5,
        particlesizespread = 0,
        particlespeed      = 0.5,
        particlespeedspread = 1,
        pos                = [[0, 50, 0]],
	
        sizegrowth         = [[0.0 r.20]],
        sizemod            = 1.0,
        texture            = [[slicerspark2]],
		
        useairlos          = false,
      },
    },  
	  groundflash = {
      air                = false,
	  
      alwaysvisible      = true,
      circlealpha        = 0.1,
      circlegrowth       = 3,
      flashalpha         = 0.9,
      flashsize          = 80,
      ground             = true,
      ttl                = 85,
      water              = false,
      color = {
        [1]  = 0,
        [2]  = 0.5,
        [3]  = 1,
      },
    },

  


	
	}
  }


-- this is the second effect, responsible for the collaps back inward 

return {
  ["ccssfxcontract"] = {
  	   alwaysvisible      = true,
	  usedefaultexplosions = false,
	
	lensflare = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.01	0.95 0.95 0.95  0.01 	0.95 0.95 0.95  0.01 	  	0 0 0 0.0]],
        directional        = true,
        emitrot            = 10,
        emitrotspread      = 10,
        emitvector         = [[0, 0 r-0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 55,
        particlelifespread = 0,
        particlesize       = [[15]],
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 0,
        sizemod            =  0.990,
        texture            = [[lensflareCenter]],
        useairlos          = false,
      },
    },
	contractstrobe = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.01	0.95 0.95 0.95  0.01 	0.95 0.95 0.95  0.01 	  	0 0 0 0.0]],
        directional        = true,
        emitrot            = 10,
        emitrotspread      = 10,
        emitvector         = [[0, 0 r-0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 65,
        particlelifespread = 0,
        particlesize       = [[45]],
        particlesizespread = 0,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 0,
        sizemod            =  0.989,
        texture            = [[expandingstrobe]],
        useairlos          = false,
      },
    },	
	collapsingspiral = {
      air                = true,
      class              = [[CSimpleParticleSystem]],
      count              = 1,
      ground             = true,
      properties = {
        airdrag            = 0.7,
        alwaysvisible      = true,
         colormap           = [[0.95 0.95 0.95  0.005	0.95 0.95 0.95  0.005 	0.95 0.95 0.95  0.005 	  	0 0 0 0.0]],
        directional        = false,
        emitrot            = 10,
        emitrotspread      = 43,
        emitvector         = [[0, 0 r-0.001 , 0]],
        gravity            = [[0, 0, 0]],
        numparticles       = 1,
        particlelife       = 45,
        particlelifespread = 30,
        particlesize       = [[25]],
        particlesizespread = 20,
        particlespeed      = 0,
        particlespeedspread = 0,
        pos                = [[0, 50, 0]],
        sizegrowth         = 0,
        sizemod            =  0.989,
        texture            = [[outerspira]],
        useairlos          = false,
      },
    },
		
	   
	
	
	
	}
  }
Attachments
Flozi.rar
The sfx pictures
(154.7 KiB) Downloaded 5 times
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