Page 5 of 21

Re: Random WIP 2013+

Posted: 12 Feb 2013, 20:09
by FLOZi
Now I have to actually turn grass back on. :shock:

Re: Random WIP 2013+

Posted: 12 Feb 2013, 22:22
by Beherith
jK can you link to commit please?

Re: Random WIP 2013+

Posted: 12 Feb 2013, 22:48
by PicassoCT
Im sitting here, and contemplate. I mean, i dont have to do anything, and awesome just happens. Its a freaking miracle, its beautifull, its bringing back memorys of some walks in the bavarian forrest, there were schachten with grass like that, were you wish you could layyourself into it and forget about the world for a second.

Bravo jK, the applaus of the arena is yours for this month, and well earned it is. I bow my head, and retreat in silence.

Re: Random WIP 2013+

Posted: 16 Feb 2013, 22:08
by bobthedinosaur
wow. jk that is an amazing improvement. But will that affect all maps or can it be map defined?

Re: Random WIP 2013+

Posted: 17 Feb 2013, 19:58
by gajop
texture/heightmap editing in toolbox
Height map editing got slightly faster and now supports save/load*.
Texture map editing is mostly based on pako's map editor, although it has fewer features currently, it should be easier to use and is smoother (faster and blends)**.

*You need to use spring-git for save/load to work.
** Texture map editing doesn't support save/load nor is it using the command pattern (undo/redo, multiplayer, etc.) yet. I also broke detail map by porting to ToolBox so textures are a bit repetitive.

Re: Random WIP 2013+

Posted: 17 Feb 2013, 20:16
by smoth
Looks great Gaj, keep up the good work

Re: Random WIP 2013+

Posted: 18 Feb 2013, 00:59
by Beherith
Nice stuff gajop, but it would be nice to have a little procedurality, like the ability to define ramps.
Also, those s44 houses are designed so they can be seamlessly tiled every 48 elmos.

Re: Random WIP 2013+

Posted: 23 Feb 2013, 23:36
by LordMuffe
wip of a small, versatile emp-unit. The idea is, that with the sphere wheels the whole unit acts as the "turret" while moving.

The wheels ( bigger? ) and their suspension plus the front still need some work.

Image

Re: Random WIP 2013+

Posted: 23 Feb 2013, 23:42
by smoth
for a small unit I see a lot of stuff that could be trimmed down but I think it is very nice looking.

Re: Random WIP 2013+

Posted: 24 Feb 2013, 13:43
by Erik
Nice!
Perhaps make the supports for the "wheels" one thick beam instead of multiple small ones. Looks a bit more stable and also saves polys.

Re: Random WIP 2013+

Posted: 24 Feb 2013, 15:01
by PicassoCT
I like how the supspension non-solid looks frail- this transports the scifi feeling way more then all those "Yes we still built with steel, even this far in the future, thus massive" w40k tanks..

I use this "make the players physic sense tingeling slightly" myself

Its basically the psychologicall subtile way of showing off advance technology..

http://www.youtube.com/watch?v=l710SlrGEZM

Look at 4:10 - massive window shuts, almost cartoonish small window angles.. everything in your brain screams that it must break, that it should break, hell you even post how unrealistic it is.
And yet, in the future- it could hold.

Re: Random WIP 2013+

Posted: 28 Feb 2013, 00:03
by FireStorm_
Shark's Teeth and ARM Skeeter
Image
bigger

Re: Random WIP 2013+

Posted: 28 Feb 2013, 00:06
by smoth
The place on the Skeeter where the pipes meet the deck needs work. You have painted on details that conflict with the perception the pipes connect.

I like the sharks teeth, neat idea!

Re: Random WIP 2013+

Posted: 28 Feb 2013, 10:48
by FireStorm_
You are totally right. For some reason I though I could away with it, but the effort is worth the improvement. Thanks :-).
minor update

Re: Random WIP 2013+

Posted: 28 Feb 2013, 18:03
by smoth
Now here is the next issue. Look at how sharp the lines are on the turret and core piece of the ship? Now see how pixelated the deck looks?

Your resolution is inconsistent. The deck is a piece most people will ALWAYS see. It must be the same pixel resolution or higher. If not it looks out of place and blurry.

Re: Random WIP 2013+

Posted: 01 Mar 2013, 15:52
by FireStorm_
ARM Decade
Image
bigger

For this one I tried to get the differing resolutions closer together, but I feel limited by the atlas. I am noticing that I'm getting to know it though, and more freedom seems to gradually unlock itself :-).

If I do another one I'll definitely mind the resolution-consistency, but with the current ARM atlas (and it's somewhat reversed-direction-work-flow) I'm sure I'll have to make (possibly less pretty) concessions.
In any case, thanks again smoth.

Re: Random WIP 2013+

Posted: 01 Mar 2013, 16:53
by knorke
makes me want to reach out and adjust volume & bass!

Re: Random WIP 2013+

Posted: 01 Mar 2013, 22:17
by PicassoCT
Its really something. I like how they have faces.. you know like carfaces..

Image

Re: Random WIP 2013+

Posted: 04 Mar 2013, 14:48
by FireStorm_
ARM Crusader, Decade, Skeeter and Construction Ship
Image
bigger
I'm starting to doubt very much if uv-mapping/texturing is the best thing for me to work on. I'm gonna prioritise making new models again :-)

Re: Random WIP 2013+

Posted: 08 Mar 2013, 13:03
by FireStorm_
Image
bigger
Seriously thinking about developing a Modular or 'Lego style' space-bugs faction/units (aka chickens or monsters). Working title of this model: Buggy :-)