Random WIP 2013+ - Page 20

Random WIP 2013+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2013+

Post by PicassoCT »

Imagine it waiting in siesta mode..
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smoth
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Re: Random WIP 2013+

Post by smoth »

the poncho isn't always a mexican thing. In westerns cowboys have Native American and Mexican influences.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Don't feel bad if I don't use your hat smoth. I did say I wasn't even sure I was going to keep the hat. The model is already about 1800 tri's. Besides, it's supposed to look like a robot; I'm sooner looking for ways to tone down the cowboy-look at this stage. To me a concept is a starting point not a goal.

And, yes Picasso, when not taking aim, I though it nice if the hat was down. (but not the robot itself)

What a lot of talk because of one picture. :-) I say that proofs my point random wip needs more pictures :-)
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smoth
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Re: Random WIP 2013+

Post by smoth »

FireStorm_ wrote:1800 tri's
that doesn't make sense? maybe the legs need less detail? mostly the top of the unit is going to be visible
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

I think most my BAR models are somewhere between 1000 and 2000 tri's.
The legs may change but also I think the art of a game can be considered a big selling point. Often it is what people see first, and not guaranteed from a usual camera angle, so it might pay to make it look good anyway.

That said, I think I'm kinda saying it's still WIP in various ways now already. :-)
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smoth
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Re: Random WIP 2013+

Post by smoth »

I get that, but what I am saying is that say the little cylinders on the legs, they could be 6 instead of 8 sided. that kinda of thing. A lot of the poly count on this guy are the 8 sided cylinders.

I know people around here try to say that you have to have x face count for it to look like a cylinder but that is horse poo.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Image
Textured something during breakfast. It's a Triton.

(I don't mind comments of course, but be advised; this model, and even parts of the texture, are still WIP, by witch I mean I feel atm the model mostly lacks time put into it. :-) )
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PicassoCT
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Re: Random WIP 2013+

Post by PicassoCT »

You dare change this.. and i will re-make it the way it is, put out my own version of BAR when its released with this one beeing replaced and hunt every further dev-hell-looped version dow..

Its brilliant..

Iconic and rememberable..

"There i was before the coast, with those tanks who look like turtles.."
is a good way to start a story.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Image

I decided such kind (yet strangely threatening) words :-) , could only be rewarded with another picture; It's a Jammer.
LordMuffe
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Re: Random WIP 2013+

Post by LordMuffe »

those two are really beautiful, firestorm. The Jammer looks especially awesome.

The only thing i don't like about the turtle... i mean Triton... is the flap part on the turret. Other than that, its really cool. the retracting "head"... genius :)
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smoth
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Re: Random WIP 2013+

Post by smoth »

FireStorm_ wrote:Image
Textured something during breakfast. It's a Triton.

(I don't mind comments of course, but be advised; this model, and even parts of the texture, are still WIP, by witch I mean I feel atm the model mostly lacks time put into it. :-) )
this should get into BAR no questions asked :)
LordMuffe wrote:those two are really beautiful, firestorm. The Jammer looks especially awesome.

The only thing i don't like about the turtle... i mean Triton... is the flap part on the turret. Other than that, its really cool. the retracting "head"... genius :)
yeah you could let the flap stay on the shell and instead have the barrel extend out once the turret rises up
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Image

Tried to make the barrel and 'flap-doors' look a bit like a trident, but no luck. :-)

I recognised the flap is probably not ideal. I tried keeping it down once but that didn't work out for reasons I can't remember. I've occasionally totally changed it around over quite a period of time. example of previous incarnation

I think this is the best solution for me, without feeling the need to start from scratch. Though I must say thanks for the appreciation :-)
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zoggop
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Re: Random WIP 2013+

Post by zoggop »

i <3 the triton turtle
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smoth
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Re: Random WIP 2013+

Post by smoth »

firestorm, why not make the base of the turret smaller under the plate? that way there is room for the turret rim? the barrel could always retract and extend as part of the animation.
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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ »

Image

Now I have a lot of non-visible tri-s but it's probably what will be used... Time for a brake :-)
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Beherith
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Re: Random WIP 2013+

Post by Beherith »

Fucking epic man! Love the jammer car too
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Peet
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Re: Random WIP 2013+

Post by Peet »

FireStorm_ wrote:Image
I love this
BaNa
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Re: Random WIP 2013+

Post by BaNa »

Peet wrote:
FireStorm_ wrote:Image
I love this
hah in the end arm will have the better looking models :)
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PicassoCT
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Re: Random WIP 2013+

Post by PicassoCT »

Image
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Beherith
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Re: Random WIP 2013+

Post by Beherith »

Nice work, picasso!

Zoom in to spot the difference:

Image
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