Im a bit sick so correct if wrong, one thing is the transparency, Spring SUPPORTS alpha, the problem comes IIRC when loading texture... if you can't load texture properly for unit... one nasty solution might be to load the texture separatelly (if it can be done) without any filtering... and use that texture with said shaderAnarchid wrote:But zk cloaking shader?
EDIT:
In case of zk cloak shader of example, what you are doing is just lowering the alpha value in general, has nothing to do with loading stage of unit textures