Random WIP 2013+ - Page 12

Random WIP 2013+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FireStorm_
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Re: Random WIP 2013+

Post by FireStorm_ » 09 Jul 2013, 01:32

Texture loading fixed (I think), and I agree with with you about the feet, Smoth. I'll take a look at it when I can open my eyes again (It's getting a bit late.) :-)
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smoth
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Re: Random WIP 2013+

Post by smoth » 09 Jul 2013, 01:36

texture is fixed
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rattle
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Re: Random WIP 2013+

Post by rattle » 14 Jul 2013, 17:45

I wish you would do proper skinning instead of atlasing
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smoth
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Re: Random WIP 2013+

Post by smoth » 14 Jul 2013, 18:01

rattle wrote:I wish you would do proper skinning instead of atlasing
What is improper about the way they are doing it?
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rattle
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Re: Random WIP 2013+

Post by rattle » 14 Jul 2013, 20:37

Mostly cylindrical shapes look a little meh and not each and every quad has to be isolated with a little work on the atlas IMO. I do think atlasing gives you the bonus of a coherent style accross multiple models in very little time but this is overdone I think, I mean this isn't OTA anymore.
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Mr. Bob
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Re: Random WIP 2013+

Post by Mr. Bob » 14 Jul 2013, 21:51

rattle wrote:Mostly cylindrical shapes look a little meh and not each and every quad has to be isolated with a little work on the atlas IMO. I do think atlasing gives you the bonus of a coherent style accross multiple models in very little time but this is overdone I think, I mean this isn't OTA anymore.
Somehow, I don't think almost 400 draws for separate materials is a very good idea. Almost 400 separate diffuse, normal, and specular maps with a few emissive maps? Something tells me that won't end well!

The reason its overdone is because its the only way to do it with this scale. Unless you're keen on having an extra 10 gigs or so of textures that all have to be drawn in engine and called upon every single time a new unit type is created. Which, you don't. You really really really don't want that.

Let's not forget the enormous and ridiculous amount of time it would take to model, wrap, and texture almost 400 models. I mean its already pretty daunting as is.

Yeah, that's pretty much the worst idea I've ever heard. But, hey, this isn't OTA anymore.
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Karl
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Re: Random WIP 2013+

Post by Karl » 19 Jul 2013, 20:52

I don't think I have a large ice cube to freeze the air for a while...

Image

Image
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smoth
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Re: Random WIP 2013+

Post by smoth » 19 Jul 2013, 21:02

I liked your large tanks and the handsome explosions!
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PicassoCT
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Re: Random WIP 2013+

Post by PicassoCT » 20 Jul 2013, 00:57

Your message contains too few characters.
Attachments
Carrier.jpg
(650.56 KiB) Downloaded 5 times
hovermode.jpg
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ReefDrone.jpg
(134.71 KiB) Downloaded 4 times
Last edited by PicassoCT on 21 Jul 2013, 15:46, edited 2 times in total.
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hoijui
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Re: Random WIP 2013+

Post by hoijui » 20 Jul 2013, 09:53

"not every unit should use the same atlas" != "every unit should have a custom texture"

not that i care much for looks, but with 400 units, it would generally make more sense to have a few subgroups that share same style and atlas, then for all to share the same. that is, for realism, for being less boring and more diverse, while still not really hurting performance.
"units" of one "faction" in real life come from many different companies, often from different countries, from different mentalities, from (combined) millions of different engineers, created in different times, using different technologies, having different criteria for their shapes and used materials, ...
even different parts of units could feature different styles, for example, the nuke silo and the nuke, or a tank and its cannon.
... am just artist teasing by now ;-)
i agree with rattle that it would not hurt to have more then one atlas, but i can imagine it generally makes things easier this way, and faster to create, which is important!
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Karl
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Re: Random WIP 2013+

Post by Karl » 20 Jul 2013, 10:14

smoth wrote:I liked your large tanks and the handsome explosions!
thank you for those kind words,

I also have planned to add a few another faction which one of them is more alien themed and uses walker as main units for ground, but idk, I feel a bit clueless how to do model it atm (heh I don't even got their HQ modelled yet which I need to do soon somehow)

Image
tonks of panzer elite
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scifi
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Re: Random WIP 2013+

Post by scifi » 23 Jul 2013, 11:06

hoijui wrote:"not every unit should use the same atlas" != "every unit should have a custom texture"

not that i care much for looks, but with 400 units, it would generally make more sense to have a few subgroups that share same style and atlas, then for all to share the same. that is, for realism, for being less boring and more diverse, while still not really hurting performance.
"units" of one "faction" in real life come from many different companies, often from different countries, from different mentalities, from (combined) millions of different engineers, created in different times, using different technologies, having different criteria for their shapes and used materials, ...
even different parts of units could feature different styles, for example, the nuke silo and the nuke, or a tank and its cannon.
... am just artist teasing by now ;-)
i agree with rattle that it would not hurt to have more then one atlas, but i can imagine it generally makes things easier this way, and faster to create, which is important!
It wouldnt hurt, but it still looks badass as it is. Lets let them finish atlasing then worry about retexturing one or another unit.

I recall that worked quite well in CA, and sometimes the style and quality wasnt 100% of the times that good as we see in most BAR models.

karl: good job keep them coming.
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Beherith
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Re: Random WIP 2013+

Post by Beherith » 25 Jul 2013, 23:01

Arm T1 air by FireStorm

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FLOZi
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Re: Random WIP 2013+

Post by FLOZi » 25 Jul 2013, 23:14

Gorgeous!

Here's something I whipped up so I can have a dev-build of spring pinned to my taskbar alongside regular and tell which is which :regret: Inspired by Opera Next
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SpringBetaIcon.png
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rattle
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Re: AW: Random WIP 2013+

Post by rattle » 25 Jul 2013, 23:24

Opera next any good?
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FLOZi
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Re: Random WIP 2013+

Post by FLOZi » 25 Jul 2013, 23:29

A nightmare to move settings between it and regular, avoid.
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PicassoCT
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Re: Random WIP 2013+

Post by PicassoCT » 26 Jul 2013, 14:08

Image

Everything textured- except turrets
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wip.jpg
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Zealot
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Re: Random WIP 2013+

Post by Zealot » 01 Aug 2013, 18:15

Looks freaking sweet picasso.
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rattle
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Re: Random WIP 2013+

Post by rattle » 02 Aug 2013, 02:43

comes with chocolate flavor, man I want to take a bite
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Cremuss
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Re: Random WIP 2013+

Post by Cremuss » 07 Aug 2013, 00:07

Beherit > Looks cool ! I'm glad to see that some of my stuff is used. Is this a game project or something ? It's been ages since the last time I read this forum :(
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