well, I was just giving him an example script. I figure he can do his own animations... Anyway... since apparently it is an engine bug, I am just posting the script stuff for this guy and posting a mantis report.
/scripts/headers/walk.lua
/scripts/unitname.lua
the script assumes the following:
heirarchy:
(click for larger)
it has 1 weapon(the script triggers a burst fire because I wanted the firing to be tied to the animation. This may or may not be a good approach.
it uses two cegs(springs way of doing particle effects.
Code: Select all
sfxtypes = {
explosiongenerators = {
"custom:yellowmuzzelflash",
"custom:smallshells",
},
},
svn
tracker
username: tester
Password: rageflame