Well, for representing my problem, I bring some pics:
In this, you can see how i rotate the piece in Y axis -45
In this I rotate X axis -30, so the piece is in "rest" position
I save it and close UpSpring... i open it again....
The piece lost his local axises and now when i try to rotate X as in Pic 1, i get this strange rotation
Cubex is not amused..................
"Little" piece Rotation problem
Moderators: MR.D, Moderators
Re: "Little" piece Rotation problem
you mean after save+load all the translations are are 0,0,0 even if object is in a new position? That is normal..
imo better to do such things in the modeling software and use Upspring as little as possible.
imo better to do such things in the modeling software and use Upspring as little as possible.
Re: "Little" piece Rotation problem
I try to use UpSpring as less as posible but the problem here is that the model needs to rotate like in Pic 2 ingame
Re: "Little" piece Rotation problem
I had issues like this all the time when I was modeling for spring stuff.
The cause for me, was compiling multiple objects into a single object after UVW-mapping the separate parts.
The compiled piece sometimes assumed the Origin of one of the other pieces, and wasn't centered/balanced to the center of the new object that got compiled.
I fixed it by creating an object which was to act as the Origin, then re-compiling the grouped-object to it, just remember to delete the faces of the object you used as the new origin/pivot.
I had to do this all the time in 3dsMax before converting to .s3o for importing into Spring.
The cause for me, was compiling multiple objects into a single object after UVW-mapping the separate parts.
The compiled piece sometimes assumed the Origin of one of the other pieces, and wasn't centered/balanced to the center of the new object that got compiled.
I fixed it by creating an object which was to act as the Origin, then re-compiling the grouped-object to it, just remember to delete the faces of the object you used as the new origin/pivot.
I had to do this all the time in 3dsMax before converting to .s3o for importing into Spring.