"Little" piece Rotation problem

"Little" piece Rotation problem

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Cubex
Posts: 56
Joined: 11 Jul 2012, 00:07

"Little" piece Rotation problem

Post by Cubex »

Well, for representing my problem, I bring some pics:
2.png
Pic 1, The happy start of the movie
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In this, you can see how i rotate the piece in Y axis -45
3.png
Pic 2, All seems ok here....
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In this I rotate X axis -30, so the piece is in "rest" position

I save it and close UpSpring... i open it again....
4.png
Pic 3, the unlucky result
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The piece lost his local axises and now when i try to rotate X as in Pic 1, i get this strange rotation :(


Cubex is not amused..................
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: "Little" piece Rotation problem

Post by knorke »

you mean after save+load all the translations are are 0,0,0 even if object is in a new position? That is normal..
imo better to do such things in the modeling software and use Upspring as little as possible.
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Cubex
Posts: 56
Joined: 11 Jul 2012, 00:07

Re: "Little" piece Rotation problem

Post by Cubex »

I try to use UpSpring as less as posible :P but the problem here is that the model needs to rotate like in Pic 2 ingame
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: "Little" piece Rotation problem

Post by MR.D »

I had issues like this all the time when I was modeling for spring stuff.

The cause for me, was compiling multiple objects into a single object after UVW-mapping the separate parts.

The compiled piece sometimes assumed the Origin of one of the other pieces, and wasn't centered/balanced to the center of the new object that got compiled.

I fixed it by creating an object which was to act as the Origin, then re-compiling the grouped-object to it, just remember to delete the faces of the object you used as the new origin/pivot.

I had to do this all the time in 3dsMax before converting to .s3o for importing into Spring.
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