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--ct_impact_beamshot_green_big
--Bigger impact CEG for green beam weapons (Drone)
--by Sanada
return {
["ct_impact_beamshot_green_big"] = {
fireballs = {
air = true,
class = [[CSimpleParticleSystem]],
count = 3,
ground = true,
underwater = 1,
useairlos = true,
water = true,
alwaysVisible = 0,
properties = {
alwaysVisible = 0,
airdrag = 0.9,
colormap = [[1.0 1.0 1.0 0.04 0.2 0.9 0.2 0.01 0.1 0.8 0.1 0.01]],
directional = 1,
emitrot = 40,
emitrotspread = 32,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.05, 0]],
numparticles = 15,
particlelife = 9,
particlelifespread = 5,
particlesize = 10,
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 5,
pos = [[0, 2, 0]],
sizegrowth = 1,
sizemod = 1,
texture = [[tpsmoke2]],
},
},
dirtpoofs = {
air = false,
class = [[CSimpleParticleSystem]],
count = 3,
ground = false,
underwater = 1,
unit = false,
nounit = true,
useairlos = true,
water = true,
alwaysVisible = 0,
properties = {
alwaysVisible = 0,
airdrag = 0.9,
colormap = [[0.4 0.3 0.2 0.8 0.2 0.15 0.1 0.8 0.2 0.15 0.1 0.7 0.2 0.15 0.1 0.7]],
directional = 1,
emitrot = 5,
emitrotspread = 25,
emitvector = [[0, 1, 0]],
gravity = [[0, -1, 0]],
numparticles = 10,
particlelife = 12,
particlelifespread = 5,
particlesize = 2,
particlesizespread = 0,
particlespeed = 8,
particlespeedspread = 5,
pos = [[0, 2, 0]],
sizegrowth = 0,
sizemod = 1,
texture = [[tpsmoke2]],
},
},
["groundflash"] = {
alwaysVisible=0,
flashSize = 24,
flashAlpha = 0.95,
circleGrowth = 0.8,
circleAlpha = 0.3,
ttl = 6,
color = [[0.2 0.9 0.2]],
alwaysvisible=0,
air=1,
ground=1,
water=1,
},
},
}