smoth's junk. - Page 19

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Re: smoth's junk.

Post by smoth » 30 Apr 2013, 04:33

ImageClick image for larger

ho ho, the new stuff looks 100% better(need to use a different thigh part tho and a few minor details..)
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rattle
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Re: smoth's junk.

Post by rattle » 30 Apr 2013, 22:48

right ones the new?
...oh forgive me my ignorance obviously the left
they're both looking good
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PicassoCT
Journeywar Developer & Mapper
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Re: smoth's junk.

Post by PicassoCT » 30 Apr 2013, 23:26

This is one of those - all devs work looks half assed besides smoths mechas moment- i could coment on that, or give some envyspiked praise, but then.. no.. i have my pride and just let it pass..


Damn you post reflexes.
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smoth
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Re: smoth's junk.

Post by smoth » 01 May 2013, 07:51

Image Click image for larger
I don't follow your critique picasso sorry.

updated the normal map
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PicassoCT
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Re: smoth's junk.

Post by PicassoCT » 01 May 2013, 09:54

Awesome Rocket launchers intersect with the backpack.. revenge of the Detail obsessed, were real critique becomes impossible..
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smoth
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Re: smoth's junk.

Post by smoth » 01 May 2013, 10:40

No worries, I saw it but being that this is a test unit, I didn't feel obligated to fix that.
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smoth
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Re: smoth's junk.

Post by smoth » 03 May 2013, 06:00

Image
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Image
click image for larger

I think I have the color setup that is better.
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Neddie
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Re: smoth's junk.

Post by Neddie » 04 May 2013, 17:53

I would load out with that purple, but it needs something... maybe a pink or silver accent?
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smoth
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Re: smoth's junk.

Post by smoth » 04 May 2013, 18:00

smoth wrote:Image
click image for larger
Image
click image for larger

I think I have the color setup that is better.
Neddie wrote:I would load out with that purple, but it needs something... maybe a pink or silver accent?
I have 1 channel left to use on the mech, so I waiver between adding a 2nd accent color, or using it to allow people to tint the metal.
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Neddie
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Re: smoth's junk.

Post by Neddie » 04 May 2013, 18:13

Hurm... well, it has been a long time since I textured, but I think I would err on the side of tinting sections of the body metal, sort of a tint accent? Eh, that would probably lead to awkward colour muddle in the end.
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smoth
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Re: smoth's junk.

Post by smoth » 04 May 2013, 18:24

well essentially, it would be an accent color(like extra colors for vents) or something. OR it would be metal color/specular levels. So essentially you could do gold metalics or something.
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smoth
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Re: smoth's junk.

Post by smoth » 04 May 2013, 19:46

Image(click for larger)

Forgot that I didn't post a shot of the MKI chasis. woo. Oh and tweaked the texture some more.
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rattle
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Re: smoth's junk.

Post by rattle » 04 May 2013, 21:15

do you have a cleenex I just jizzed my underpants
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zwzsg
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Re: smoth's junk.

Post by zwzsg » 04 May 2013, 21:37

Those shoulders are super blocky. It's confusing to the eyes. Can't you remove the three outer shoulder plates?
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smoth
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Re: smoth's junk.

Post by smoth » 05 May 2013, 19:43

I think it works with the visual style I am going for with these guys, largely blocky with a combination of angular accents. from the top it really works with the blocky style I wanted to convey. From the front it gives them a very hyper-masculine appearance looking physically strong and stout. I wanted that feeling for this suit. I am not sure why that is visually confusing.
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bobthedinosaur
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Re: smoth's junk.

Post by bobthedinosaur » 10 May 2013, 02:53

Are these player controlled units or AI? also what happened to all the what I assume are creeps you posted awhile back?
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scifi
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Re: smoth's junk.

Post by scifi » 10 May 2013, 03:49

i guess i havent stopped in this thread to say awesome sauce.
So here it goes.

AWESOME SAUCE. :mrgreen:

On a side note i do enjoy those shoulders, style wise it fits well with the torso witch has a blocky apeal to it as well.

I find if you are going for rounded shoulders a Curved head and a more sphered torso looks better.

The heads could be more menacing and a bit bigger imo, they look a bit small.
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smoth
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Re: smoth's junk.

Post by smoth » 10 May 2013, 17:55

Bob: they are not getting uved right now as my kitbashes of the pather were sufficient to test what they needed.

Scifi, I'll look into scaling the heads a bit, the suits you see in the thread are fir tier suits so the have fairly primitive heads. Later tier stuff is going to have more gundam/transfirmer like heads.

At the moment I am occupied with getting the underlying code a bit stronger. I won't stsrt the real gane work until I get the core code more solidified
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smoth
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Re: smoth's junk.

Post by smoth » 11 May 2013, 01:05

Image(click image for larger)

I don't like the larger heads, makes them feel chibi. I would rather keep the heads smaller like they were. this is only 120% larger

*edit* didn't like the end result, reverted
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rattle
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Re: smoth's junk.

Post by rattle » 12 May 2013, 00:04

Very manly.
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