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Re: smoth's junk.

Posted: 01 Dec 2012, 02:43
by smoth
that script in the thread is almost a week old now. it has been greatly expanded. If you want to comment I can post the current version up but I would rather post that in games/mods because I want to keep this thread mostly about pictures.

Re: smoth's junk.

Posted: 01 Dec 2012, 08:14
by smoth
>:)

Image

SPARKLEBOX PART 1!!!

Re: smoth's junk.

Posted: 01 Dec 2012, 10:08
by PicassoCT
Image

Got to varnish everything twice, cause nothing can go to the battlefield without beeing poolished to a mirror shine. It looks so good smoth, please dont 2003 it, those early days of bump- when every modell had two cans of clear lacquer on every surface.

Re: smoth's junk.

Posted: 01 Dec 2012, 20:24
by rattle
thats just asking for a meaty skinjob

Re: smoth's junk.

Posted: 02 Dec 2012, 04:53
by smoth
PicassoCT wrote:please dont 2003 it, those early days of bump- when every model had two cans of clear lacquer on every surface.
example please? I don't remember much from 2003 I was still playing shogo and total annihilation

Re: smoth's junk.

Posted: 02 Dec 2012, 11:59
by smoth
Image
I tweaked the colors of the units now that we have specular control so.. different examples of units. my current script covers these >:)

Re: smoth's junk.

Posted: 02 Dec 2012, 12:26
by PicassoCT
smoth wrote:
PicassoCT wrote:please dont 2003 it, those early days of bump- when every model had two cans of clear lacquer on every surface.
example please? I don't remember much from 2003 I was still playing shogo and total annihilation
You really got me to search the intertubes for this. Well you win, either way.

First thing first, they always existed, and at some places still exist. Its this plastic, to a mirror shine look.
Image
Image

This UUUUH, we cand duuuuh this look, by guys showing off technology, or completely new to this shit:
Image

Were every object in the gameworld suddenly seems like it was covered with a thin layer of glass, and even- eve in fucking shadows the highlights appear, gleaming and telling your subconcious.. you are visiting matell world.
Image

Just be carefull - and by the looks of it you are.

Re: smoth's junk.

Posted: 09 Dec 2012, 08:14
by smoth
Image
Yay the script has flares based on teh weapon def and not unitdef..

that part was done earlier this morning also the shader work has gone well, peet's sparkle boxes is getting peeted... hopefully I can show that off tomorrow the guy is doing a great job

Re: smoth's junk.

Posted: 12 Dec 2012, 10:41
by smoth
Image

Re: smoth's junk.

Posted: 12 Dec 2012, 13:49
by SinbadEV
smoth wrote:Image
I tweaked the colors of the units now that we have specular control so.. different examples of units. my current script covers these >:)
I like the tweak. It's less toy/candy and more "I'm such a badass I painted my tank Pink!"... less power rangers-y and more gundam-y.

Re: smoth's junk.

Posted: 12 Dec 2012, 22:20
by rattle
did you implement materials?

Re: smoth's junk.

Posted: 13 Dec 2012, 03:59
by smoth
rattle wrote:did you implement materials?
JK setup a system. Behe and peet have been helping me get something working. Now I am setting up some code to allow me the flexible configuration of my units.

More details will be posted as things are completed

Re: smoth's junk.

Posted: 13 Dec 2012, 11:19
by PicassoCT
you are aware that you just pushed springs unitlooks beyond what some comercial titles offer?

Re: smoth's junk.

Posted: 13 Dec 2012, 17:05
by smoth
It isn't that flexible(at least not yet) and it wasn't just me, behe, peet and jk have done their share.

Re: smoth's junk.

Posted: 13 Dec 2012, 17:28
by KaiserJ
these models are really appealing! great work man, keep it up... can't wait to see moar

Re: smoth's junk.

Posted: 13 Dec 2012, 18:23
by smoth
Image

Re: smoth's junk.

Posted: 13 Dec 2012, 19:11
by PicassoCT
Smoth... could you make a banner with one of these.. ? They are so opt

PS: No hurry though, it aint like we force you to rush into that decision. I mean - it would be mean to apply forward preassure just because you cant stand unperfectio :D

Image

Pica applies hit him were it hurts.

+ 5 HP Ragedamage

Re: smoth's junk.

Posted: 13 Dec 2012, 20:11
by smoth
keep in mind pic, these are just test runs:
Image

Re: smoth's junk.

Posted: 13 Dec 2012, 22:18
by rattle
I remember that wrapping paper

Re: smoth's junk.

Posted: 14 Dec 2012, 07:53
by smoth
Imagegetting better