smoth's junk.
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Re: smoth's junk.
going to be adding a few more colors but I am moving to new functionality. So if you have any color suggestions, I am all ears. Wikipedia has long lists of colors and values http://simple.wikipedia.org/wiki/Cyan
so if you think of any and would like to see me add them, feel free to tell me the name and color values from wikipedia. if the color value is TOO similar to an existing color (as in off by 0.1 or something) I probably won't add it or if it has a vulgar name.
Anyway just a hollar for those who may want to see some more colors added. I am off to other functional code :)/
Re: smoth's junk.
Wow - very impressive. So you could do a game with configurable colors and textures for your "hero" tanks?!
Re: smoth's junk.
So insanely awesome. Love the colored gloss!
Re: smoth's junk.
Right now I just do per unitdef, but I could do per unitid or other ways of handling it.azaremoth wrote:Wow - very impressive. So you could do a game with configurable colors and textures for your "hero" tanks?!
to handle that I could alter it to support per player and per unit so each player's units could have their own color which would easily cover that. It isn't a big change but we are talking playerids*unitdefids*all theoptions vs unitdefids*alltheoptions. For somethng like hero tanks, yeah probably MUCH easier but i need to add support for exceptions which I have not done yet.
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Re: smoth's junk.
Just wanted to say I think this is super excellent stuff.
(though I'm not sure you intent this to be user-end/game-player stuff, or that it is meant as a development tool.)
(though I'm not sure you intent this to be user-end/game-player stuff, or that it is meant as a development tool.)
Re: smoth's junk.
This is kinda like the army designer in Dawn of War 2 with its colors/materials... does this shader support a normal texture applying the light settings etc.?
Re: smoth's junk.
I'm much approving of recent advances in smothnology
Re: smoth's junk.
peet wanted me to post a shot of the demi2 in red gold and black
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Re: smoth's junk.
I still have yet to see smoth's junk.
#threadfail #falseadvertising
#threadfail #falseadvertising
Re: smoth's junk.
guess were the salmon tank coloursample was taken.. :D
Re: smoth's junk.
looking good- maybee a little to clean though. Is dangerous territory to walk i know- if a gun is covered in smoke and ashes it gets unique, and thus the copiedness is visible.
All that aside, excellent work.
Oh, and the feedbelt of the left lower is not textured yet? :D
Didnt get the water texture thing- you shift every texture colourwise into the blue?
All that aside, excellent work.
Oh, and the feedbelt of the left lower is not textured yet? :D
Didnt get the water texture thing- you shift every texture colourwise into the blue?
Re: smoth's junk.
actually there is very little reuse in the weapons.PicassoCT wrote:looking good- maybee a little to clean though. Is dangerous territory to walk i know- if a gun is covered in smoke and ashes it gets unique, and thus the copiedness is visible.
that is a mounting bracket. for the weapon to be mounted on the back.PicassoCT wrote:Oh, and the feedbelt of the left lower is not textured yet? :D
Different head, different vents attached to the body. Color scheme is just me fooling around with different colors because I can.PicassoCT wrote:Didnt get the water texture thing- you shift every texture colourwise into the blue?
Note there is a massive amount of texture space still left, which I have reserved for new weapons I will be modeling and new body parts..
Re: smoth's junk.
It looks good. I'm interested to see it animated.
Re: smoth's junk.
it'll be a while, I have an odd bug to resolve with the tank script and then adding support for animation bits.Das Bruce wrote:It looks good. I'm interested to see it animated.
I really only started texturing this mech because we were stuck in a cyclone for 2 days while I was in the antartic sea. So I got on the uvmap and texture for a bit.
Re: smoth's junk.
Nice, though I thought you now textured with bucket layers instead of solid color. Or do you transform that later into the buckets?