Smoth..you know that your stuff is screaming to be turned into a randomized robotic chicken addon? And what horror that would be to not up to date mods?
Future Players wrote:..why are the robot-opponents units so much better looking then the units i get ..
Its all about forcing it down the other mods throats..
this. Take particular note of the level of wear and the size of the area on the hands where paint was scraped off. If I could do all my units in 2048 this right here.
Tis' the season for medical exams and grownup stuff.
well for the most part I have not had the time to work on either my primary project or spring related anything. Been doing a lot of IRL stuff so I have not really been at my computer but for a few passing moments during the day and then back to elsewhere.
So far conclusions drawn about feature placer:
Having random rotation and jitter tied to spread was stupid. ANYTHING should be able to jitter or rotate. So I am going to allow even single units to have jitter/rotation, not just groups. I am going to make the cluster size something that can vary as well instead of always 9 of them. Probably start at 3 or 9 but I might make it different altogether. It isn't THAT much work.
IN FACT, I may just remove the stuff from the command bar altogether and plant them in the gui. At the time featureplacer was created such things were more complicated to do.
So lets see, planned changes and work:
Jitter, rotation and spread will no longer be tied together. I will add a new one for Cluster Size. May remove them from the build command bar and just make them part of the gui. This would no longer make them commands. IAMOKWITHTHIS.JPG.
I still need to do my save features to file thing so that you no longer have to toggle the file saving widget.
None of this is very fancy just been really tied up so I could not work on it.