smoth's junk.
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
Are the modular weapon systems part of the shard model and texture set or are you attaching different model/texture sets with lua magic?
Re: smoth's junk.
Shard?bobthedinosaur wrote:Are the modular weapon systems part of the shard model and texture set
I was looking into piece attachment, I just have not bothered with it yet. Seems like a nice to have instead of a needed. Origonaly the idea was to say have a class based system.bobthedinosaur wrote:or are you attaching different model/texture sets with lua magic?
so you would specify a base def, that def would say be called MECH. Mech could then be inherited by say Badger_mech. Then you could say have a def "badger assault," where you have the specified weapons and unique parameters. That way I don't have to have >9000 redundant tags in my unit defs.
For the most part I was working on trying to increase the capacity of my texture. for future models that may have a use for these texture bits.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
shard is shared
ie: Are the modular pieces sharing a UV texture map with the base unit or are they separate intended to be attached via lua.
I guess there is also the lego piece method that kaiser used
ie: Are the modular pieces sharing a UV texture map with the base unit or are they separate intended to be attached via lua.
I guess there is also the lego piece method that kaiser used
Re: smoth's junk.
Well, there have been so far these approaches:
Traditional: each model has it's own texture
Legos: many different pieces all using the same UV and texture, meant to be cobbled together into something(evo)
Atlas texture: all models are built separately, reuse the same texture.
I am doing a hybrid of atlas and traditional. I reuse the texture in places but also like to have some special shapes in my atlas as well.
Traditional: each model has it's own texture
Legos: many different pieces all using the same UV and texture, meant to be cobbled together into something(evo)
Atlas texture: all models are built separately, reuse the same texture.
I am doing a hybrid of atlas and traditional. I reuse the texture in places but also like to have some special shapes in my atlas as well.
Re: smoth's junk.
smoth wrote:so you would specify a base def, that def would say be called MECH. Mech could then be inherited by say Badger_mech. Then you could say have a def "badger assault," where you have the specified weapons and unique parameters. That way I don't have to have >9000 redundant tags in my unit defs.
Check out sweden branch of s44;
https://github.com/spring1944/spring194 ... fs_pre.lua
https://github.com/spring1944/spring194 ... sses/Units
https://github.com/spring1944/spring194 ... ster/units
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
you mean roughly 9 m tall? anyways glad to see some progress. Would like to see some in game action
Re: smoth's junk.
ingame after the extras are done
Extra 1:
- new deployment mode, the old one felt like a hack.
- replace the old morph gadget with a more flexible updated one.
Extra 1:
- new deployment mode, the old one felt like a hack.
- replace the old morph gadget with a more flexible updated one.
Re: smoth's junk.
and then a panda ate him, and he was never heard of again.
Re: smoth's junk.
I have something in the works, been fooling with it on and off for a few weeks now. I am pretty close, shots are coming once I get my latest feature added to it. This is something for all game projects
Re: smoth's junk.
\o/smoth wrote:This is something for all game projects
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
looking forward to it.
Re: smoth's junk.
unrelated to my current sekret project:
WHAT COULD IT BE!?!?
WHAT COULD IT BE!?!?
Re: smoth's junk.
A hammer on legs?
Actually, that can be a really cool unit.
Actually, that can be a really cool unit.
Re: smoth's junk.
He is in League with the MCL-Team, i knew it - one big Conspirancy- the whole of moddev is up to put fun into the lives of innocent people if they can be stopped. Players is people! Players is people!
Re: smoth's junk.
smoth is secretly setting up a booth on Gamescom for Spring games
Also it definetely looks like raven from mech online but without arms (judging by the frame).
Also it definetely looks like raven from mech online but without arms (judging by the frame).
Re: smoth's junk.
smoth wrote:Some sketches from back in the days of me just going through the concepts..
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: smoth's junk.
it looks like those little robots that with compy mouths that tried to eat splinter.... but with roboboxer arms
or maybe somthing snake was supposed to sabotage
*CHOMP CHOMP*
or maybe somthing snake was supposed to sabotage
*CHOMP CHOMP*
Re: smoth's junk.
does the angry pub grow up to that mechanized monster if it eats enough robot-chow?
Re: smoth's junk.
Correct, angry puppy tech tree advancement. give this man a cookie.