smoth's junk. - Page 17

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth » 06 Mar 2013, 01:17

Image

I set the grass to be about shin height. LOL
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10211
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT » 06 Mar 2013, 15:11

Its ridiculous that this is not on the frontpage. All this, just because smoth wants to play the diva again (Smoth:OH, its not finnished! [And so what? EA never finnished anything on thousands of games besides shooped screens, this is real, this is ingame, so what!])
0 x

User avatar
AF
AI Developer
Posts: 20668
Joined: 14 Sep 2004, 11:32

Re: smoth's junk.

Post by AF » 07 Mar 2013, 11:27

I asked a while ago, and he said no, I look forward to these updates and they demonstrate the community is still active and what can be done with the engine to an extent. I could publish them anyway, but for now i'm following his wishes.

Although... Emmanuel also said no, and accused me of collaborating with Smoth forb and Argh in an anti Emmanuel conspiracy to further our own games ( me and Argh? o_0 ). I do have his stuff pulled in and marked as hidden should he change his mind but do we want to do that?

That and what would I mark it as? "FGJL"? "Smothworks"? "Smowork"? "Extreme Smothing"?
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10211
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT » 07 Mar 2013, 12:55

i think hijacking his screens should do it- forcing a devs hand worked on the side banners (for the cursed (which reminds me that we still havent forced a conflict terra banner to the front page..))
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: smoth's junk.

Post by rattle » 08 Mar 2013, 17:15

the grass must touch the balls of steel
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth » 11 Mar 2013, 04:47

Image
meh2
0 x

User avatar
Cubex
Posts: 56
Joined: 11 Jul 2012, 00:07

Re: smoth's junk.

Post by Cubex » 11 Mar 2013, 19:05

That gui is custom made? I love it 8)

Someday I will use it (If you are ok of course)
0 x

User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: smoth's junk.

Post by KaiserJ » 11 Mar 2013, 20:03

Missed a lot of these updates; had a scroll through... great work man, keep it up
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth » 11 Mar 2013, 20:16

Cubex wrote:Someday I will use it (If you are ok of course)
the code is public domain, that means you can print it out and use it for toilet paper if you want
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10211
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT » 11 Mar 2013, 20:47

but if you do, dont complain about the blisters..
0 x

User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: smoth's junk.

Post by Das Bruce » 11 Mar 2013, 21:26

PicassoCT wrote:but if you do, dont complain about the blisters..
That's a feature.
0 x

Vladimir
Posts: 14
Joined: 08 Feb 2013, 01:12

Re: smoth's junk.

Post by Vladimir » 17 Mar 2013, 02:11

After reading this thread, I see what you mean by "junk"
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10211
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT » 17 Mar 2013, 09:02

Yeah, its about flailing your e-wiener in public, but if somebody wants to have it on the frontpage or comitted in some other fashion- its all old-style taliban-fundi-virgin "im not ready for that yet"..
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth » 17 Mar 2013, 09:33

not my fault my e-weenie is big enough to flail around.
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: smoth's junk.

Post by rattle » 17 Mar 2013, 20:38

smoth once jumped off a cliff had his ballbag unfold like a flying squirrel to go polar bear hunting half around the globe
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10211
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT » 18 Mar 2013, 09:48

once a house nearby burned to ground and smoth lawsuited the fireman for sexuall harrassment because they rolled up the meat coloured waterhose in his garden.


but yes, we will have to wait, the public with the chestity belt, till the iron-maiden pure is ready..
0 x

User avatar
Anarchid
Posts: 1379
Joined: 30 Nov 2008, 04:31

Re: smoth's junk.

Post by Anarchid » 18 Mar 2013, 11:18

till the iron-maiden pure is ready..
Just as long as it doesn't release as broken as P.U.R.E. did.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10211
Joined: 24 Jan 2006, 21:12

Re: smoth's junk.

Post by PicassoCT » 18 Mar 2013, 11:36

You olden-timer you, broken releases.. there are no broken releases any more.. they are exclusive, vip-alpha Test-Experiences..

Your Soule (Scream outall u long etChangesNothing) for the right back to bitch and be heard..
0 x

User avatar
smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth » 18 Mar 2013, 17:56

Anarchid wrote:
till the iron-maiden pure is ready..
Just as long as it doesn't release as broken as P.U.R.E. did.
Never did that. Releases are always super stressful for me. I tend to dedicate a month or more under feature freeze testing balance fixing issues as I can find them. Usually I try to get a bunch of people to help me test.
0 x

kurlie
Posts: 4
Joined: 30 Dec 2012, 20:24

Re: smoth's junk.

Post by kurlie » 24 Mar 2013, 14:56

smoth wrote:Image

I set the grass to be about shin height. LOL
Lucky it's painted with camouflage or else people might have noticed the giant death robot.

On a more serious note I saw your animation of chambering ammo that was AWESOME
0 x

Post Reply

Return to “Art & Modelling”

cron