smoth's junk. - Page 16

smoth's junk.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Re: smoth's junk.

Post by smoth »

I don't. Not what I am developing.
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: smoth's junk.

Post by SanadaUjiosan »

Smoth, your stuff looks great, and I am ever envious of what you can do.

Makes me want to get better :-)
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smoth
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Re: smoth's junk.

Post by smoth »

SanadaUjiosan wrote:Makes me want to get better :-)
DO IT!
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SanadaUjiosan
Conflict Terra Developer
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Re: smoth's junk.

Post by SanadaUjiosan »

I want to soon! But in the name of productivity, it has to be put off for now.

To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
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smoth
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Re: smoth's junk.

Post by smoth »

SanadaUjiosan wrote:I want to soon! But in the name of productivity, it has to be put off for now.

To keep this on-topic, are you animating these yet or just focusing on getting all of the models done? The poses you have them in for the screenshots lead me to believe they'll have awesome animation as well.
I am animating but to the ends of getting all the script stuff worked out. I don't want to return to altering 100+ scripts every time I contemplate adding a feature to the units. I am not pleased yet with the animations there are various bugs etc but this is where it is tonight:

Image
animation video 2
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PicassoCT
Journeywar Developer & Mapper
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Re: smoth's junk.

Post by PicassoCT »

its amazing how one guy going up and down the pipeline can churn out so much stuff in such quality.
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smoth
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Re: smoth's junk.

Post by smoth »

Image
(click image for larger)
hellcat, in the case more gun wasn't enough and you opt for BIGGER gun as well.
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SinbadEV
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Re: smoth's junk.

Post by SinbadEV »

smoth wrote:Image
(click image for larger)
hellcat, in the case more gun wasn't enough and you opt for BIGGER gun as well.
Awesome... are they leaning forward to counteract recoil?
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smoth
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Re: smoth's junk.

Post by smoth »

SinbadEV wrote:Awesome... are they leaning forward to counteract recoil?
no because that is stupid and they are recoilless cannons.

that is right, gattling recoilless cannons. DEAL WITH IT
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SanadaUjiosan
Conflict Terra Developer
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Re: smoth's junk.

Post by SanadaUjiosan »

The walking animations look pretty good, I like the small bob the unit has as it walks, that is important I think.

I enjoyed the "PICTURE MISSING" :-)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: smoth's junk.

Post by FLOZi »

smoth wrote:
SinbadEV wrote:Awesome... are they leaning forward to counteract recoil?
no because that is stupid and they are recoilless cannons.

that is right, gattling recoilless cannons. DEAL WITH IT
http://en.wikipedia.org/wiki/FV4401_Con ... ess_design

Cold war brits did it already. :P

Well sort of.
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azaremoth
Cursed Developer
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Re: smoth's junk.

Post by azaremoth »

Nice!
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smoth
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Re: smoth's junk.

Post by smoth »

FLOZi wrote:brits did it!
BWA HA HA SHUT UP SIMPSONS!
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Forboding Angel
Evolution RTS Developer
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Re: smoth's junk.

Post by Forboding Angel »

smoth wrote:Image
(click image for larger)
hellcat, in the case more gun wasn't enough and you opt for BIGGER gun as well.
The guy who made that map is a total baller.
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bobthedinosaur
Blood & Steel Developer
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Re: smoth's junk.

Post by bobthedinosaur »

Post more videos please. That last one was motivating even if it was a rough draft animation test.
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smoth
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Re: smoth's junk.

Post by smoth »

Image
animation video 2


I DIDN'T TOUCH THE GIRL I SWEAR!

here you go bob.
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gajop
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Re: smoth's junk.

Post by gajop »

nice

are those random move animations early in the video bugs?
also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?
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smoth
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Re: smoth's junk.

Post by smoth »

gajop wrote:nice

are those random move animations early in the video bugs?
I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.
gajop wrote:also would it be possible to leave those mechs as a colored, passable wreck for a couple of seconds after they die?
yes and it is something I will be looking into.
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SanadaUjiosan
Conflict Terra Developer
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Re: smoth's junk.

Post by SanadaUjiosan »

smoth wrote:
gajop wrote:nice

are those random move animations early in the video bugs?
I think it's strange bug with aim in spring. When a unit goes to aim, it triggers start moving(even if the target is right in front). I need to test and prove that it isn't just my script.
I've noticed this with my units too Smoth.
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smoth
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Re: smoth's junk.

Post by smoth »

there are one of 2 ways to handle it, I am at this point beginning to look at the engine source.
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