UV unwrapping/atlassing Wings3D video tutorial - Page 2

UV unwrapping/atlassing Wings3D video tutorial

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KaiserJ
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Re: UV unwrapping/atlassing Wings3D video tutorial

Post by KaiserJ » 10 Mar 2012, 01:59

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Beherith
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Re: UV unwrapping/atlassing Wings3D video tutorial

Post by Beherith » 10 Mar 2012, 18:05

Nice workflow, is it in realtime? I see max has some powerful stuff (i liked the multi piece uv scaling thing the most)

Thanks for the aircon, loving it!
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KaiserJ
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Re: UV unwrapping/atlassing Wings3D video tutorial

Post by KaiserJ » 10 Mar 2012, 20:50

hehe thanks. yeah the multi-part scaling is pretty great; i always try to scale everything at once right at the start to maintain pixel aspect; aside from that i would say the important stuff in there is welding (when i am mirroring it makes it perfect to physically attach the verts in uvspace) and stitching (attaching uv sections according to line neighbor in model space)

was done in real time; apparently it didn't take me long to learn the atlas (although the aircon had considerably less faces than the t2 con and i did have the advantage of unwrapping a wing i had modelled myself)

might be useful (or maybe superflous at this point) to add a nice big area of "con stripe" on the atlas, perhaps next to the concrete circle... never had enough room it seemed to unwrap the con stripes the way i wanted.

and yeah, the model turned out cool... how many models to go for BA:R roughly? any complicated ones giving you trouble? i know krogoth was mentioned as a "bitch model"
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Beherith
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Re: UV unwrapping/atlassing Wings3D video tutorial

Post by Beherith » 11 Mar 2012, 02:26

The main problem with the krogoth model is that it doesnt even exist yet :D

Whats left to go is the t1-2-3 kbots (where t1-2 will be my models with Bobs atlas) and the t2 ships and seaplanes.
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