4k W x 4k H:
4k W x 2k H:
2k W x 4k H:
1k W x 4k H:
I have previously run into this bug when mapping, as I couldnt make a splat distribution or a map normals texture be larger than 2k wide.
Also, the textures loaded by Lua (the 4k by 4k normal texture loaded by a lua shader) are loaded fully correctly!
Edit: changed topic to reflect findings:
Edit 2: I should rather just mantis this, only keeping the topic so others can maybe find it if they run into the bug.I has a very large atlas (4k by 4k). And I have an .s3o using a small part of it:
I have been using this same atlas on multiple models, but for some reason spring has started to show them with corrupt UVs (kinda like when you forget to flip the uvs, but not that because I tried that too).
The model looks fine in upspring, only looks bad in spring.
Anyone run into anything similar?