Mapping looks

Mapping looks

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Floris
Balanced Annihilation Developer
Posts: 599
Joined: 04 Jan 2011, 20:00

Mapping looks

Post by Floris » 03 Jan 2012, 02:14

Gosh, some of the maps in this game/vid does remind me of (some) spring maps.
http://www.youtube.com/watch?v=6NenHj_1Ko4


Spring maps anno 2022?
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Mapping looks

Post by Cheesecan » 03 Jan 2012, 17:33

2022? I don't think these maps are that much better than good spring maps.

Their engine obviously has more advanced lighting and bumpmapping so they look a bit better because of that.

I could be biased though.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Mapping looks

Post by bobthedinosaur » 03 Jan 2012, 20:23

the whole actual 3d map thing too, instead of a 2d + heightmap. Spring maps are good for what the game is based around, I guess things could always get better, but at a cost.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Mapping looks

Post by hoijui » 05 Jan 2012, 22:03

i don't see how it makes sense to compare spring maps with the ones of an FPS. like.. unit is walking through a tunnel, and the tunnel is more detailed... it is like comparing models of spring with those of an FPS, or comparing springs FPS with a dedicated FPS, or comparing the max number of concurrent units of spring with those in an FPS.
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Google_Frog
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Re: Mapping looks

Post by Google_Frog » 06 Jan 2012, 09:04

The yellow beach and water colour did remind me of some Spring maps.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Mapping looks

Post by jK » 06 Jan 2012, 09:50

That video is a newer one, they also published a few screenshots from earlier dev versions. Compare them and you see it's all postprocessing (tone mapping, HDR, ...), their maps look dull as most spring maps w/o that.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Mapping looks

Post by 1v0ry_k1ng » 24 Jan 2012, 12:12

still want game despretly
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