Random wip 2012+ - Page 15

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Now the question arises, can you automatise the atlasing... :D

Behe, you avoid my criticism on the feet. Dont do that...Give it back the feet it came in upon. I know..."OMG the robot is so big, can have so frail feet, that would get destroyed.. "

is what you think. But there is a brink to genious, and it was broken the moment firestorm brought this feet in. Now.. do something else then complete replace.. combine, evolve..Theres goto be a Way you can save the awesome.. without resolving to standard Mad-cat feet.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

This is why:

Image
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

I like the new feet
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

I still stand at my opinion that the first feet were better. But i guess this aint no demoCracy :(

also taste...

still... in jw, this feet would be used. If you are afraid to stand out in the small, you will never stand out atall.. .. well carry on..
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

its still a bit fugly, but i think im getting the hang of atlasing other stuff.
essentially a tank in form of a wheel.
i wont divulge more ;P
Image
Image
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Random wip 2012+

Post by Jazcash »

They see me rollin'.
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

Jazcash wrote:They see me rollin'.
^^
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random wip 2012+

Post by MElvinVM »

New boat for NOTA mod :)

Image
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

has a nice shape to it, id say work on the texture a bit more, but nice work. Needs some contrast areas.
LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: Random wip 2012+

Post by LordMuffe »

after playing around with the new sins beta i got in the mood for creating some spaceship models.

This is supposed to be a carrier, but i added quite a number of weapons and turrets... so maybe it will be a destroyer or mother-ship for the third side of ES someday. That is, if I ever will be able to finish a unit again. To lazy for texturing these days -.-

It´s my first try with an unsymmetrical ship-design and it even looks more or less like i imagined it.

Still very WIP, the turrets are just placeholder and the main body needs some detail here and there. Also, it has 15k tris atm: cleaning the unneeded geometry will take some time.

http://www.bilder-hochladen.net/files/b ... m-ec5d.jpg[/img]
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Asymmetry is beautifull... its the same thing as with paradoxes. It unsettles the mind, and still, deep down, while our bio-brain declares it strange and unsettling, if mirrored, this could be twice the beauty.. :)

Some of my Designs go for heavy Assymetry.. because such structures always tell a story of non human origin. Valve wrote about it in there designdocs- if you make it so sleek that it would break - you emphasize the aliennessof the material. If you make it massive beyond grasp, you tell a story of huge factories...
If you make it assymetric, you basically show how long this part of humanity has been in space, and how good they know about it by now. No longer ships lifted into orbit, but real spaceships, not giving anything about aerodynamics.

Also, mirroring was alwas just modellerlazyness. No valid Excuses.

I would applaud Lord Muffe, but my hand start bleeding now.. so imagine a low rap to the desk with the head ;)
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random wip 2012+

Post by MElvinVM »

I'd like to see textures though, that thing looks like a sketchup model?
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random wip 2012+

Post by MidKnight »

That's a beautiful ship model. I'd love to see it followed through to completion. :o
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Image
ARM aircraft. Concept by Arne.
LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: Random wip 2012+

Post by LordMuffe »

that looks very unique. may i ask how many tris?
User avatar
Arne
Posts: 30
Joined: 02 Dec 2007, 03:06

Re: Random wip 2012+

Post by Arne »

Actually, that particular design was loosely based off
Arm Globe by bobthedinosaur (just the thumbnail image).
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

1140 triangles

I had considered them but hadn't counted them yet. If feels like much to me. Maybe I can cut some in details that aren't noticed by others as much as me :-). And that'll also help keeping someone who might potentially texture it on my good side. :-)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

that many? seems hard to believe.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random wip 2012+

Post by rattle »

scifi wrote:its still a bit fugly, but i think im getting the hang of atlasing other stuff.
essentially a tank in form of a wheel.
i wont divulge more ;P
old stuff that is lying around...
Image
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

rattle why you make awesome stuff that you never put in a project :(
Locked

Return to “Art & Modelling”