Random wip 2012+
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random wip 2012+
what are the variants for?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random wip 2012+
From left:
Von Luckner K65N
Turret: 1xAC20, 2xSRM6, 1xSRM4,1xMG
Hull: 1x Flamer 1x LRM10
Von Luckner K70 (DC)
Turret: 1xPPC, 1xAC10, 1xSRM6,1xMG
Hull: 1x Flamer 1x LRM10
Von Luckner K100 (FS)
Turret: 2xAC20, 1xSRM4
The K65N and K100 are assault tanks, get in close and smash their face in with the big guns (and the K65N's SRM swarm)
The K70 is more of a general purpose tank, effective at all ranges but probably better to leave the close assaults to K65N/K100 variants
Von Luckner K65N
Turret: 1xAC20, 2xSRM6, 1xSRM4,1xMG
Hull: 1x Flamer 1x LRM10
Von Luckner K70 (DC)
Turret: 1xPPC, 1xAC10, 1xSRM6,1xMG
Hull: 1x Flamer 1x LRM10
Von Luckner K100 (FS)
Turret: 2xAC20, 1xSRM4
The K65N and K100 are assault tanks, get in close and smash their face in with the big guns (and the K65N's SRM swarm)
The K70 is more of a general purpose tank, effective at all ranges but probably better to leave the close assaults to K65N/K100 variants
Re: Random wip 2012+
They look like new plastic toys.. they lack dirt, and signs of use...
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random wip 2012+
Says the guy who puts giant elephant penises on his unitsPicassoCT wrote:They look like new plastic toys.. they lack dirt, and signs of use...
I like my *new* tanks to be clean anyway :)
Re: Random wip 2012+
That alien gets a bath now and then.. therefore its allowed to be clean. Now if you are going to mention the rape-alie- that aint dirty...Pressure Line wrote:Says the guy who puts giant elephant penises on his unitsPicassoCT wrote:They look like new plastic toys.. they lack dirt, and signs of use...
I like my *new* tanks to be clean anyway :)
Re: Random wip 2012+
It's funny how those battletech tanks look like a cross between KV-1 and Matilda II (not counting weapons ofc).
Are the turrets on the first two still WIP or they are left grey on purpose?
Are the turrets on the first two still WIP or they are left grey on purpose?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random wip 2012+
That was my inspiration for the tank yuri. KV-1E w/ a Matilda II's sideskirts, so it shouldnt be too surprising that it looks like them
Turrets and mantlets still WIP
Turrets and mantlets still WIP
Re: Random wip 2012+
Lovely tanks!
im back after a couple days, well PL, i agree i made it so that 100% of the texture reflects light like a metal surface, ill have to rework it thanks.
It has been a while since i made a texture 2, when i got to make it i was like, dam how do i know what to reflect or not, ill think about it later xD.
some recent stuff im trying to make, bare in mind its all WIP
i want some feedback on the human model, im not very good at modeling organic stuff, some help would be appreciated.
im back after a couple days, well PL, i agree i made it so that 100% of the texture reflects light like a metal surface, ill have to rework it thanks.
It has been a while since i made a texture 2, when i got to make it i was like, dam how do i know what to reflect or not, ill think about it later xD.
some recent stuff im trying to make, bare in mind its all WIP
i want some feedback on the human model, im not very good at modeling organic stuff, some help would be appreciated.
Last edited by scifi on 10 Aug 2012, 00:00, edited 1 time in total.
Re: Random wip 2012+
btw ofc ill have to cut it in parts, spring doesnt allow per vertex animation ;/ but dunno how to do it properly
Re: Random wip 2012+
I am loving the wheel house.
Are there gonna be lots of humans, and at what scale (Might be a little OTT)?
Are there gonna be lots of humans, and at what scale (Might be a little OTT)?
Re: Random wip 2012+
Maybe 4 times the size of an s44 infantry unit,if not more, i want them to be bigger you know.
But the combat system yes thats something i have to look since im looking for fast gunpowder combat, a bit steam-punk style without mechs, grenades pillboxes and soforth.
All of the units are going to be human, if im able to provide on that promise.
The idea on this mod, is to make a age of empire style of combat system,
you evolve as you go with your upgrades in your diferent kind of barracks.(Morph system).
Early units witch disappear with the next morph and so on.
Your looking at Armour classes and so forth. Also this means who evolves faster eventually wins the game.
I wanted to make a resource gathering system, but as you know for starters its easier to use the regular metal extraction system, until i get something more substantial released.
What i plan on doing right of the bat, is replacing energy with a housing/farm system, however unit limit wont play a part in it yet(if it ever will). Essentially food/houses will allow for the production of the most basic units, if you morph the houses/farms further those will start to produce a different type of resource to upgrade your barracks.
Still a very rough idea.
But the combat system yes thats something i have to look since im looking for fast gunpowder combat, a bit steam-punk style without mechs, grenades pillboxes and soforth.
All of the units are going to be human, if im able to provide on that promise.
The idea on this mod, is to make a age of empire style of combat system,
you evolve as you go with your upgrades in your diferent kind of barracks.(Morph system).
Early units witch disappear with the next morph and so on.
Your looking at Armour classes and so forth. Also this means who evolves faster eventually wins the game.
I wanted to make a resource gathering system, but as you know for starters its easier to use the regular metal extraction system, until i get something more substantial released.
What i plan on doing right of the bat, is replacing energy with a housing/farm system, however unit limit wont play a part in it yet(if it ever will). Essentially food/houses will allow for the production of the most basic units, if you morph the houses/farms further those will start to produce a different type of resource to upgrade your barracks.
Still a very rough idea.
Re: Random wip 2012+
CT has a working resource gathering gadget. Sounds like an interesting game.
Still I think modelled fingers is too much.
Still I think modelled fingers is too much.
Re: Random wip 2012+
indeed but i as i went on, with blender, i just had to make them even if i remove them later on, since this is using a subdivision modifier i can reduce the detail on it. Or remove the fingers totaly.FLOZi wrote:CT has a working resource gathering gadget. Sounds like an interesting game.
Still I think modelled fingers is too much.
A different version harsher to animate though
Re: Random wip 2012+
cute tanks!
wheel mex(?):
There are bearings for the axis on both sides but it does not look like there is anything to actually turn it. Maybe some gears to get the power from the "machine house" with the smoke stack to the wheel?
humans:
The head looks too flat at front imo. There should be slight dents/holes for the eyes. Atm they look like wearing a spiderman mask.
wheel mex(?):
There are bearings for the axis on both sides but it does not look like there is anything to actually turn it. Maybe some gears to get the power from the "machine house" with the smoke stack to the wheel?
humans:
The head looks too flat at front imo. There should be slight dents/holes for the eyes. Atm they look like wearing a spiderman mask.
Re: Random wip 2012+
cool human model, sci; if it's for spring you may want to use "mitten hands" combining all of the fingers into a single model and then giving the appearance of fingers via normal map
good to see you're "off the wagon" pressureline, cool model
good to see you're "off the wagon" pressureline, cool model
Re: Random wip 2012+
ok after a couple days meddling with low poly human examples concept arts, uvmaps, textures ....
i came up with this
and yeah forgive my madness with modeled fingers xD.
i came up with this
and yeah forgive my madness with modeled fingers xD.
Re: Random wip 2012+
Looks good.
Bigger pictures?
Bigger pictures?
Re: Random wip 2012+
Das Bruce wrote:Looks good.
Bigger pictures?
if you wanna know, this is all one object, one texture in a 512x 512x size texture
And i got a version without the helmet as well, that has hair, and another with a mustache.