Random wip 2012+ - Page 19

Random wip 2012+

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very_bad_soldier
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Re: Random wip 2012+

Post by very_bad_soldier »

smoth wrote:something for EE
smoth wrote:fang didn't like that, had to fix.
You mean a different EE and a different fang, right?
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smoth
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Re: Random wip 2012+

Post by smoth »

Image
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

no fluid simulation system check..
no morph_animations check..

-no clue how to write a decent shadder (yet) check..

Image

Having Lava that builds walls and burns units anyway, as gaia units.. check
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Wombat
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Re: Random wip 2012+

Post by Wombat »

angry flubbers invasion?
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rattle
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Re: Random wip 2012+

Post by rattle »

volcano hits puberty.. spinrgs exclusive zit popping game for rich people with touch displays.
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

they see them rollin, them flamin, patrollin
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

Rikishi Commander
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Image
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smoth
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Re: Random wip 2012+

Post by smoth »

lol
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knorke
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Re: Random wip 2012+

Post by knorke »

PicassoCT wrote:no fluid simulation system check..
no morph_animations check..

-no clue how to write a decent shadder (yet) check..

Image
y u no video!
i thought just of a cheap way to animate lava blobs maybe..each model is 2-5 pieces and they all spin:
Image
like this but more random shapes instead of rings
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

knorke, can you for once come up with your idea before im done with a harder to implement, but worser looking version?
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

Enforcer Commander
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Image
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

that one is sweet :D why does it remind me of sierra mechas ;)

Image


Now all i need is the actuall crater and Lups.. god damn it it sounds like a accident OOps..LuaParticleSystem oh for christ sake ..
LuaFireWorX Distortion Shadder.
Yep, that one sounds better.
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

The lava looks great, although I wonder how it behaves while moving/dynamic. It looks like it oozes out of various holes in the side of the mountain, but I can't be sure.

Questions :-) : Will the lava harden after a while thus stopping the flow?
What are, or what do sierra mechas look like? (couldn't find any googling.)
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rattle
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Re: Random wip 2012+

Post by rattle »

FireStorm_ wrote:Enforcer Commander
Image

Image
looks like a certain brawler type mech from Front Mission 3
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

FireStorm_ wrote:The lava looks great, although I wonder how it behaves while moving/dynamic. It looks like it oozes out of various holes in the side of the mountain, but I can't be sure.

Questions :-) : Will the lava harden after a while thus stopping the flow?
What are, or what do sierra mechas look like? (couldn't find any googling.)
Image
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

Common elements seem to be wide stance, large groin, and boxy torso/limbs. Maybe I should tone one of those down, for more originality and character. I'll think on it; thanks guys :-)
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

yeah, get away from what quanto called "one of the best western mecha designs ever" and come back to the flocke ;)

Originality isnt always the one and only thing.. i can tell stealing stuff from hl2
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rattle
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Re: Random wip 2012+

Post by rattle »

earthsiege was pretty cool back then. not so fond of starsiege or the other tribes titles
Automatic
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Re: Random wip 2012+

Post by Automatic »

Anarchid wrote:
I rly rly want seaplanes to be able to fly underwater (slower ofc)
I wonder if Spring can allow them to be targeted by torpedos then. And not by aa while underwater.

And have all units that are x elmos above ground be targetable by aa.
Use UnitEnteredWater() --> "unitID, unitDefID, teamID"
UnitEnteredAir() --> "unitID, unitDefID, teamID"
as callins to load unitdefs?
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Karl
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Re: Random wip 2012+

Post by Karl »

How many style points I get for this?
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Image

Now I need a funny looking crystal gem or something whatever the hell you call this thing then it is done.

It will be a bitch to texture it though...

IN BEFORE WOLOLO TOO MANY POLYCOUNTS HAHA YOU CANT TEXTURE IT!
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