smoth wrote:something for EE
You mean a different EE and a different fang, right?smoth wrote:fang didn't like that, had to fix.
Moderators: MR.D, Moderators
smoth wrote:something for EE
You mean a different EE and a different fang, right?smoth wrote:fang didn't like that, had to fix.
y u no video!PicassoCT wrote:no fluid simulation system check..
no morph_animations check..
-no clue how to write a decent shadder (yet) check..
looks like a certain brawler type mech from Front Mission 3FireStorm_ wrote:Enforcer Commander
FireStorm_ wrote:The lava looks great, although I wonder how it behaves while moving/dynamic. It looks like it oozes out of various holes in the side of the mountain, but I can't be sure.
Questions : Will the lava harden after a while thus stopping the flow?
What are, or what do sierra mechas look like? (couldn't find any googling.)
Use UnitEnteredWater() --> "unitID, unitDefID, teamID"Anarchid wrote:I wonder if Spring can allow them to be targeted by torpedos then. And not by aa while underwater.I rly rly want seaplanes to be able to fly underwater (slower ofc)
And have all units that are x elmos above ground be targetable by aa.