Random wip 2012+ - Page 37

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random wip 2012+

Post by Anarchid »

I see you are using the gritty industrial atlas!
In fact, after first two hours of texturing this, about 20% of gritty-industrial pixels ended up in my gimp patterns list.

Though i'm doing it wrong - i unwrapped the stuff so it would look nice, and then started pasting pieces of atlas over:

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

Dear god no :(

Just slap the UV's onto the atlas. Dont try to go the other way around.

http://www.youtube.com/watch?v=FQ2_-AYeXuI&feature=plcp
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random wip 2012+

Post by knorke »

in engine only weapon that can be intercepted and can intercept is starburstlauncher, but lua it and can intercept all projectile weapons.
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the white smoke thing in the back is a missile.
and then comes the interceptor unit (launched by the jeep) and rams the missile.
missile projectile is not destroyed by script but by collision physics!
the interceptor itself can be targeted by normal weapons, if one so wants. interception.
the interceptor has quakestyle physics where diagonel moving is faster.

mildly amusing picture during making:
http://www.abload.de/img/screen00172h4kym.png
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random wip 2012+

Post by Cremuss »

Hi guys, how you doing ?

Long time no see :)

I made a speed modeling/texturing last WE and I thought you guys might be interested so I released it under CC-BY license.
Honnestly, I don't remember how to do the team color thing but there's the .xcf gimp source file so I'm sure you'll find a way to hack this thing.

Modeled in Blender and textured with the 3d texture paint mode.
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Hope you like it !
Here's the file : http://cremuss.free.fr/files/Tank.zip

Also, here's some last work on sale in the Unity Asset Store.

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Have fun :)
Cya !
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random wip 2012+

Post by Hoi »

Looks like you've been practicing :) Looks great.
gajop
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Joined: 05 Aug 2009, 20:42

Re: Random wip 2012+

Post by gajop »

looks good but the dual gun reminds me more of some type of AA
but i like it, even the unity stuff, but the skellies are prolly useless till we do mesh deformation
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random wip 2012+

Post by Saktoth »

Well unity does mesh deformation, obviously.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

good to see you are still doing what you love man.
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Random wip 2012+

Post by SinbadEV »

gajop wrote:skellies are prolly useless till we do mesh deformation
What? Why would you need to mesh deform skeletons? They are ideally suited for jointed animation.
gajop
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Re: Random wip 2012+

Post by gajop »

SinbadEV wrote: What? Why would you need to mesh deform skeletons? They are ideally
suited for jointed animation.
I clearly meant the archer's bow!!
I dunno man, I guess I meant an industry standard* animation format that supports skeletal/hierarchical as well as mesh deformation.
I don't know what Spring supports, but from the examples in Spring games I've seen, models/textures are way better than animations.
I assume there's a limit to the Spring in-house animation system (lua coded?) if that's what's being used.
Correct me if I'm wrong...

*industry standard animation format - there is such a thing, right?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

gajop wrote:I assume there's a limit to the Spring in-house animation system (lua coded?) if that's what's being used.
People who have used proper animation tools generated good stuff. However, zpock never shared his methods or techniques :(
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random wip 2012+

Post by Cremuss »

Thanks for your kind words :)

Smoth : Thanks, I appreciate it.

Yeah I guess skeletons would work for a jointed animation but unless you can somehow bake it from the skeleton animation data, it would be a pain in the ass to animate :mrgreen:
True that skeletal animation in spring would be a huge plus, just saying ;) :D
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

I don't think we need it for something like skeletons but what would be nice is a blender animation -> spring lua animation converter
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random wip 2012+

Post by rattle »

you've grown in talent quite a bit
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random wip 2012+

Post by MR.D »

Going to lock this thread guys, and start up the 2012-2013 section.
Locked

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