Almost... you're missing one edge loop on the barrel and some cubes near the front where you have shading artifacts, those need proper normals. All hard edge loops and all extruded sharp edged objects need normals at their loops and extrusion points.Karl wrote:What?
Now guess how many polygons/faces/whatever it has...
I cannot be arsed to texture it yet,I hope the normals are fine...
Random wip 2012+
Moderators: MR.D, Moderators
Re: Random wip 2012+
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
Karganeth. Based on one of these concepts by Arne
Re: Random wip 2012+
Holy smoke Firestorm, that looks good enough to beat a krogoth! insanely excellent work man. Pretty please may I has?
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
When I said earlier that there wasn't a t3 concept, I think I didn't look hard enough.
I already made the other stuff when I noticed, so I think this will make a fine Karganath.
Also, I wasn't sure I was done with it but your positive reaction convinced me.
I already made the other stuff when I noticed, so I think this will make a fine Karganath.
Also, I wasn't sure I was done with it but your positive reaction convinced me.
Re: Random wip 2012+
Having quite some fun with it, about halfway done:
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
Already love it.
You made my day
You made my day
Re: Random wip 2012+
hit the bellybutton weakspot for massive damage
Re: Random wip 2012+
Nice though the thighs aren't too detailed compared to the rest of the model
Re: Random wip 2012+
Very nice! The feet are looking too small to give the robot a secure footing though. Furthermore two toes should look forward and two to the side just like on Arne's draft (just a little bigger), imho.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
You're completely right.
When I made the feet I was thinking about the all terrain and cliff climbing ability of the karganeth.
Now I'm thinking the things on its back could rotate downward and expel flames or something, a bit like a jet pack, when the angle of ascent becomes very steep. so no claw feet required.
I might redo them sometime, but I'm gonna focus on the other t3 for now. Still much to do with little time.
When I made the feet I was thinking about the all terrain and cliff climbing ability of the karganeth.
Now I'm thinking the things on its back could rotate downward and expel flames or something, a bit like a jet pack, when the angle of ascent becomes very steep. so no claw feet required.
I might redo them sometime, but I'm gonna focus on the other t3 for now. Still much to do with little time.
Re: Random wip 2012+
actually.. this.. whole lets add huge feet paradigm is bad.. we have seen great small feet... striders have small feet.. the mecha in ds-nine had small feet (and used bolts to have a secure grab to the ground anyway)
Re: Random wip 2012+
Those talon feet look like they would sink down into the ground and get stuck from all the weight on them.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random wip 2012+
Yeah, the legs are too small. Especially if you compare them to current krogoth.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Random wip 2012+
I demand we lock up Beherith and Firestorm, they are raising the bar too much!Beherith wrote:
(Very, very good work guys!)
Re: Random wip 2012+
yep, this is getting dangerous...
and concerning the feat.. mR.Eality-we meet again...
and concerning the feat.. mR.Eality-we meet again...
Re: Random wip 2012+
Yeah - lock them into a small room but don't forget to provide them Blender/DAZ/Wings and Photoshop/Gimp also. And don't let them out before they have finished all models!!!SanadaUjiosan wrote:I demand we lock up Beherith and Firestorm, they are raising the bar too much!
(Very, very good work guys!)
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Random wip 2012+
We might get tiny little Behestorms then...