Random wip 2012+ - Page 6

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

the idea is to make a modular unit, gaining exp, buying equip for said points(and loosing this equipent, if taking to much damage)


full equiped comEnder will look like this (some equipment chancels other out.. the undisguise radios of such a monstrosity is half the map, so building in stealth, doeset make any sense).. and yeah, it is somewhat dota and zero-k inspired. Steeling succes, yeah, im into that.

The in-human ComCentipede - i created it!
Image
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installAllTheEquipment.jpg
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Karl
Panzerstahl Developer
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Re: Random wip 2012+

Post by Karl »

The Centipede doesn't look really stable...
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danil_kalina
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Re: Random wip 2012+

Post by danil_kalina »

wtf is that ?
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MElvinVM
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Joined: 15 May 2010, 11:43

Re: Random wip 2012+

Post by MElvinVM »

BOATS!

moar BOATS!

Ive got a new PC guys, i7 quad core with nvidia 580 :D:D

This can make me draw LOTS of stuff!!!
Image


I need a better renderer lol, wings3D only lets me render with a dark background
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danil_kalina
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Re: Random wip 2012+

Post by danil_kalina »

That is awesome !!!
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MElvinVM
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Re: Random wip 2012+

Post by MElvinVM »

any of you know a render program?
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Incessant
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Joined: 25 Jan 2012, 14:47

Re: Random wip 2012+

Post by Incessant »

@Rendering software: I I can suggest is lightwave, maya and max, though I'm pretty sure they've all got a pretty heft price tag. So maybe not the most useful for you.

Could any of you tell me why my texture look like this? The texture isn't finished by far, but for now I'm trying to figure out why its all scrambled up. It seems like a lot of the detail is gone, some of the remaining is twisted 90 degrees and the orange over-exposure shouldn't be there at all. Plus, the nacell engines look like someone's kid scribbled all over them.
Image

Don't get me wrong, the texture's still not very pretty when it's mapping correctly, but this is just a bit ridiculous.
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MElvinVM
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Re: Random wip 2012+

Post by MElvinVM »

make sure you got a UV map, and maybe rotate/flip the UVs
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Slow texturing progress is slow

Image

Gentleman, i present you the WallBuilder.. responsible for creating and charging those defenses, who will keep ugly creatures out of your base.
You know you want one. But your purse fears for worse, cause you need two of them to charge your defenses up.
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SanadaUjiosan
Conflict Terra Developer
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Re: Random wip 2012+

Post by SanadaUjiosan »

Looking good Picasso, as always.
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Google_Frog
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Re: Random wip 2012+

Post by Google_Frog »

PicassoCT wrote:Image
Is that magnetic?
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KaiserJ
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Re: Random wip 2012+

Post by KaiserJ »

incessant man yeah i'm loving the engines on the top

it looks like some of your uvmap is stretched; what process did you use to unwrap it? if you're stuck feel free to upload the model/texture for a diagnosis; i almost feel like you've done an orthographic unwrap and some of the texture is "copying over" to the other side of details like the engine verticals that wouldn't be handled by that unwrap (if that makes any sense)
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Incessant
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Re: Random wip 2012+

Post by Incessant »

Thanks to everyone, its fixed! Though, by no means is it finished. It's mapping properly now as you can see. I ended up re-unwrapping everything with smart unwrap and that seems to have cured it. I don't think it helped that coordinates were set to global, not UV, either.

On the other hand, now I have no way to hide my awful texturing. Oh well. Image
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smoth
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Re: Random wip 2012+

Post by smoth »

keep on truckin' brother
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knorke
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Re: Random wip 2012+

Post by knorke »

omg i made puzzle pieces for springmapedit.
Image
going for that fine MS-paint look.
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Pressure Line
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Re: Random wip 2012+

Post by Pressure Line »

I think it looks pretty neat knorke.

Image

Zhukov heavy tank.

Image
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smoth
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Re: Random wip 2012+

Post by smoth »

Wow I like both.
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Pressure Line
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Re: Random wip 2012+

Post by Pressure Line »

^_^ cheers man
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PicassoCT
Journeywar Developer & Mapper
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Re: Random wip 2012+

Post by PicassoCT »

knorke wrote:omg i made puzzle pieces for springmapedit.
[img]http://h11.abload.de/img/sme_plus_prefabs_equag9jf7.jpg[*img]
going for that fine MS-paint look.

wow.. this gets supermariosh- in a cubistic way. I might give it a try :D
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knorke
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Re: Random wip 2012+

Post by knorke »

I might give it a try :D
well download the tile thingies http://springrts.com/phpbb/download/file.php?id=7006 get springmapeditor and spam its thread with suggestions and bugreports!
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341
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