Buildpics
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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
I often make units whose models are full of piece that are hidden as soon a the unit starts existing, I use those pieces for special effects. In Spring already they show up and it looks bad when those units are built by a mobile cons. If the Spring engine used a rendering of the model for the buildpic, then it would look bad in the buildpic too. Personnaly I'd rather have a system where I can control precisely what the builpic is, than an automatic system that would fails on my tricky units. So if Spring ever use use rotating models of the unit for BP, then I'd like to be able to either:[K.B.] Napalm Cobra wrote:We need Earth2150 style build pics, which were just rotating models of the units, that was the pwnage.
- Specify a model that will be used only for the the bp, different from the actual model the unit use
- Run a little script function before rendering the rotating BP, so I can hide some pieces and turn some other pieces into place.
And while you're at it, use the same model or script for the ghost model that is shown when a building order is enqueued.
Need borders. One pixel white 3D border would make them *much* better, especially when playing on their origin maps. Also, the water units should really have their pics taken on maps with blue water. Sure, not all maps have blue water, but it's engrained in people's minds that blue = water, so it's much easier to tell at a glance what that is.
381 new high-quality buildpics in under 12 hours and all I get is "water should be a different colour"? *sniff*
Hmm... I'll see about adding that 1-pixel border. Er... maybe not. Maybe it would be best to stick with the stock set until we know how the new GUI will handle these things.
For the record, the original images look a *lot* nicer than the ones in the screenshot I posted. Spring squishes buildpics vertically by about 10% and makes them semitransparent. From what little I've seen of the new GUI, both of these problems will be gone soon.
Does anyone know a way to batch-convert a ton of PCX files into JPGs? I could post some originals here for you to see.
Hmm... I'll see about adding that 1-pixel border. Er... maybe not. Maybe it would be best to stick with the stock set until we know how the new GUI will handle these things.
For the record, the original images look a *lot* nicer than the ones in the screenshot I posted. Spring squishes buildpics vertically by about 10% and makes them semitransparent. From what little I've seen of the new GUI, both of these problems will be gone soon.
Does anyone know a way to batch-convert a ton of PCX files into JPGs? I could post some originals here for you to see.
Last edited by Caydr on 03 Nov 2005, 16:25, edited 2 times in total.
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16