Buildpics

Buildpics

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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NOiZE
Balanced Annihilation Developer
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Buildpics

Post by NOiZE » 31 Oct 2005, 18:18

As we are now no longer limited to 256 colors for our buildpics i think we need some high colour ones now, so who is up for that job :D
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Masse
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Post by Masse » 31 Oct 2005, 20:13

>_>
<_<
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Min3mat
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Post by Min3mat » 31 Oct 2005, 20:22

i see you know you're the one whos going to end up doing this :D
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Tim Blokdijk
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Post by Tim Blokdijk » 31 Oct 2005, 20:22

Go Masse! 8)
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Masse
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Post by Masse » 31 Oct 2005, 23:05

im not doing it before every single unit is high poly :wink:
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Gnomre
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Post by Gnomre » 31 Oct 2005, 23:45

There's that MAD TA set which is included in the OTA mod zwzsg put together ages ago... then again, they are 256 color as well...
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smoth
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Post by smoth » 01 Nov 2005, 02:39

...? the build pic is 96X96.. if you did a different color for each pixel you are looking at: 9216 colors... really would it be THAT big a difference?

not trying to sound like a jerk just seems like a waste and want to understand why you would need that many colors on something soo small.
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FireCrack
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Post by FireCrack » 01 Nov 2005, 03:01

A: Becasue it looks better


256 colours is crap, period.
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smoth
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Post by smoth » 01 Nov 2005, 06:13

FireCrack wrote:A: Becasue it looks better


256 colours is crap, period.
yeah, right dude a good optimization program would easily cover it.

Does anyone have a worth-while reply?
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FireCrack
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Post by FireCrack » 01 Nov 2005, 06:19

Mine was worthwile.

Seriously, 256 colours is windows 95 on low detail, we are WAY past that, 256 just isn't enough colours to create anything with detail.

Do you have any reason not to use 256 colours?
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smoth
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Post by smoth » 01 Nov 2005, 07:01

FireCrack wrote:Mine was worthwile.

Seriously, 256 colours is windows 95 on low detail, we are WAY past that, 256 just isn't enough colours to create anything with detail.

Do you have any reason not to use 256 colours?
on a 96X96 image yeah... it is because there is not enough space for worthwhile detail that NEEDS more then 256 colors.
Image
the only reason I could see that >256 colors is needed would be for gradients and the like. That is why I am looking for a good reason.

I do not want to hear it is more detailed... we are still talking the standard 75 dpi. More colors does not equal more detail. That is what I am wondering about. Why would more then 256 be needed. I have never had a problem with that color limit. I am not saying that you shouldn't be able to use >256 colors I am saying WHAT will you do with them? why would you need them?

The OTA buildpics look like garbage partly because they are limited to the TA pallete. however spring is not limited to that so you could use what ever colors you want for your BP and color optimizations have come a long way.
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SinbadEV
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Post by SinbadEV » 01 Nov 2005, 16:29

Okay, then let's say it a different way, the current build pics would look better if they weren't using the TA palet. Yes, you can reduce a 24bit 96x96 to indexed color and optimize it to 256 unique colors to save space and it will look basically as good as befor you converted it, but the build-pics right now use a static, un-optimized and rather crappy palet.
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smoth
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Post by smoth » 01 Nov 2005, 20:23

Oh, I do concur. I can see the need to rework them I just wanted to know the reason why people would want more colors. It is more so I can perhaps see a benifit that I am missing.
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Caydr
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Post by Caydr » 01 Nov 2005, 23:03

More colors is unnecessary. They just need to be properly optimized; I mean, you could do more with 32 custom-palette colors than you can with 256 fixed-palette colours.

The problem is, of course, doing them all. Now that we have a top-notch rendering program that is actually playable, we could probably make superior-quality ones in a fraction of the time...

Ehh... heh... I think I just came up with AA's next feature ^_^
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smoth
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Post by smoth » 01 Nov 2005, 23:47

he he saweet.
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IMSabbel
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Post by IMSabbel » 02 Nov 2005, 01:12

Hm. What exactly IS the point of not going 24bit when doing them new?
You surely dont cry after those few kbyte, right?
(not to mention that palletized images cant be DXT-1 compressed, so it will need MORE space in the graphics ram)
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra » 02 Nov 2005, 04:00

We need Earth2150 style build pics, which were just rotating models of the units, that was the pwnage.
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smoth
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Post by smoth » 02 Nov 2005, 04:15

good suggestion!
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra » 02 Nov 2005, 05:14

You're damn right it is.
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SwiftSpear
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Post by SwiftSpear » 02 Nov 2005, 10:19

[K.B.] Napalm Cobra wrote:You're damn right it is.
mmm, modesty.
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