Carrier Model - Page 2

Carrier Model

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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sp111kg
Posts: 7
Joined: 22 Oct 2011, 01:38

Re: Carrier Model

Post by sp111kg »

Ok. Retaking my topic...
I been doing some more models.

I currently have

WC
Two WC Carrier models. I will post pics of them later for vote for the final.
WC escort ship
WC submarine
WC Missile Ship (Battleship based on WC Carrier 2)

Red Star
RS Tank
RS T1 Art. (It looks a little Halo inspired)
RS Medium Tank

Ill post some pictures at a later date.

Im still working on a Units list, so any ideas would be welcome.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Carrier Model

Post by smoth »

no pictures... what is OUR incentive to give you feedback?
sp111kg
Posts: 7
Joined: 22 Oct 2011, 01:38

Re: Carrier Model

Post by sp111kg »

WC battleship Concept 1 (2 is WIP)
bb.PNG
(36.59 KiB) Downloaded 2 times
WC Aircraft Carrier Concept 2
wcac.PNG
(38.56 KiB) Downloaded 2 times
RS Medium Tank
RSmedium.PNG
RSmedium.PNG (19.35 KiB) Viewed 2238 times

Ill add more pics.
These are the first models i want to get opinions on. I like them.

But
The First two are the same ship but modified, is that ok with every one?
The Tank, looks cool but wont have a moving turret.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Carrier Model

Post by SanadaUjiosan »

Some people will tell you its okay to work with units that lack moving turrets, and they're right, it can work. But I shy away from it at all costs, I find it cumbersome and annoying to work with.

Your overall designs are fine but I feel you have way too many polygons for the level of complexity you're actually creating. it seems you get a giant cube, dice it into a bunch of faces, and then pull those out to where you want them to be.

You also seem to have some funky faces (I'm sure there's an actual term for it but I don't know what it would be) Basically if a face isn't flat, you should create some lines to split it up into flat sections/triangles. It looks the way it should and it makes texturing a lot easier.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Re: Carrier Model

Post by VonGratz »

Try to reduce the number of the polygons.You can use it in another place.
Image
I love the battleship hull!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Carrier Model

Post by PicassoCT »

Das Bruce wrote:Can we integrate facebook plox?
Oh, yeah, thats what i need - a bunch of bored friends and neighbours trying to steer there CensorShip into this harbour.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Carrier Model

Post by Forboding Angel »

luckywaldo7 wrote:
Forboding Angel wrote:This forum needs +1 buttons for individual posts (would be quite easy to implement actually).
Image luckywaldo7 likes this.

Am I doing it right?
No.

Image

^^ Rite.

Image luckywaldo7 likes this.

^^ Rong.
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ryanthomas
Posts: 36
Joined: 06 Jul 2009, 07:09

Re: Carrier Model

Post by ryanthomas »

very nice getting better all around just keep at it.
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