Ok. Retaking my topic...
I been doing some more models.
I currently have
WC
Two WC Carrier models. I will post pics of them later for vote for the final.
WC escort ship
WC submarine
WC Missile Ship (Battleship based on WC Carrier 2)
Red Star
RS Tank
RS T1 Art. (It looks a little Halo inspired)
RS Medium Tank
Ill post some pictures at a later date.
Im still working on a Units list, so any ideas would be welcome.
Carrier Model
Moderators: MR.D, Moderators
Re: Carrier Model
no pictures... what is OUR incentive to give you feedback?
Re: Carrier Model
WC battleship Concept 1 (2 is WIP)
Ill add more pics.
These are the first models i want to get opinions on. I like them.
But
The First two are the same ship but modified, is that ok with every one?
The Tank, looks cool but wont have a moving turret.
WC Aircraft Carrier Concept 2
RS Medium Tank
Ill add more pics.
These are the first models i want to get opinions on. I like them.
But
The First two are the same ship but modified, is that ok with every one?
The Tank, looks cool but wont have a moving turret.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Carrier Model
Some people will tell you its okay to work with units that lack moving turrets, and they're right, it can work. But I shy away from it at all costs, I find it cumbersome and annoying to work with.
Your overall designs are fine but I feel you have way too many polygons for the level of complexity you're actually creating. it seems you get a giant cube, dice it into a bunch of faces, and then pull those out to where you want them to be.
You also seem to have some funky faces (I'm sure there's an actual term for it but I don't know what it would be) Basically if a face isn't flat, you should create some lines to split it up into flat sections/triangles. It looks the way it should and it makes texturing a lot easier.
Your overall designs are fine but I feel you have way too many polygons for the level of complexity you're actually creating. it seems you get a giant cube, dice it into a bunch of faces, and then pull those out to where you want them to be.
You also seem to have some funky faces (I'm sure there's an actual term for it but I don't know what it would be) Basically if a face isn't flat, you should create some lines to split it up into flat sections/triangles. It looks the way it should and it makes texturing a lot easier.
Re: Carrier Model
Try to reduce the number of the polygons.You can use it in another place.
I love the battleship hull!
I love the battleship hull!
Re: Carrier Model
Oh, yeah, thats what i need - a bunch of bored friends and neighbours trying to steer there CensorShip into this harbour.Das Bruce wrote:Can we integrate facebook plox?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Carrier Model
No.luckywaldo7 wrote:luckywaldo7 likes this.Forboding Angel wrote:This forum needs +1 buttons for individual posts (would be quite easy to implement actually).
Am I doing it right?
^^ Rite.
luckywaldo7 likes this.
^^ Rong.
- ryanthomas
- Posts: 36
- Joined: 06 Jul 2009, 07:09
Re: Carrier Model
very nice getting better all around just keep at it.