write stuff on a sign (your ad here!) - Page 2

write stuff on a sign (your ad here!)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: write stuff on a sign (your ad here!)

Post by rattle » 06 Oct 2011, 15:07

dong.. last one
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nomore.png
nomore.png (5.07 KiB) Viewed 1192 times
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: write stuff on a sign (your ad here!)

Post by Neddie » 06 Oct 2011, 18:30

EvoBillboard.png
EvoBillboard.png (16.03 KiB) Viewed 1176 times
ZeonBillboard.png
ZeonBillboard.png (14.3 KiB) Viewed 1176 times
Since zwzsg beat me to the punch for KP I won't slap one together.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: write stuff on a sign (your ad here!)

Post by PicassoCT » 06 Oct 2011, 21:31

noe, noe, this is just plain wrong. Its not plug and play, this is open source, this aint how we do it. All your signs wont get ingame, as you didnt include a lua file, containing the size of the picture, and alot of other stuff.
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Forboding Angel
Evolution RTS Developer
Posts: 14601
Joined: 17 Nov 2005, 02:43

Re: write stuff on a sign (your ad here!)

Post by Forboding Angel » 07 Oct 2011, 11:11

Neddie wrote:
[img]http://springrts.com/phpbb/download/file.php?id=6572[/img]
Thanks neddie, I really like that :mrgreen:
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: write stuff on a sign (your ad here!)

Post by 1v0ry_k1ng » 08 Oct 2011, 17:12

Dwayne Johnson.png
Dwayne Johnson.png (11.75 KiB) Viewed 1092 times
be sure to make these a downloadable feature pack so they can be spammed all over new revisions of DSD
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: write stuff on a sign (your ad here!)

Post by MidKnight » 08 Oct 2011, 21:12

We ought replace map drawings with these things!
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: write stuff on a sign (your ad here!)

Post by knorke » 10 Oct 2011, 00:20

Karl wrote:When will you're city come out? I need to test my nuclear weapons right now
hopefully before next weekend. Its not taking so long because it is Pretty Town but because its Lazy Town :roll:
The signs are all in now though, thanks everybody for posting :)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: write stuff on a sign (your ad here!)

Post by PicassoCT » 10 Oct 2011, 10:17

Somewhere someone is howling with rage, because the lazy masses refuse to use UpSpring. FeaturePlacer. Blender and Photoshop to do it themselves.

Keep up the good trolling!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: write stuff on a sign (your ad here!)

Post by PicassoCT » 10 Oct 2011, 10:35

Why not make Victory statues who read a user-photo for the Facebumpmap?

Trollface in your bace :)

And you could get one for every defeated opponent. Placeable anywhere on the map. Indestructible.

Fuck, why am i posting this. This idea is rather good.

ImDoingThat...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: write stuff on a sign (your ad here!)

Post by knorke » 08 Nov 2011, 19:03

sorry for the long wait, with 83.0 it is now possible to include textures for cegs in a map and I want to try that.
so I have not forgotten, its just delay by recent advances :roll:
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: write stuff on a sign (your ad here!)

Post by 1v0ry_k1ng » 09 Nov 2011, 00:59

pumped for this
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: write stuff on a sign (your ad here!)

Post by PicassoCT » 14 Dec 2011, 23:06

knorke has forgotten us.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: write stuff on a sign (your ad here!)

Post by knorke » 15 Dec 2011, 00:01

No no, I look at the map every day. The folder is right there on the desktop, next to the installers with the cryptic names where I forgott what they do.
Nah, still working on it, not 24/7 but eg those threads:
http://springrts.com/phpbb/viewtopic.php?f=13&t=27236
http://springrts.com/phpbb/viewtopic.php?f=44&t=27238
were actually related to it. (So 84.0 would have broken the map anyway, had I been faster)
Also prepared some models from PURE worldbuilder content, seperating wheels from body of cars, so they can rotate blabla.
Last week carrepairer gave me this awesome horse model that is also absolutely relevant to the map.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: write stuff on a sign (your ad here!)

Post by PicassoCT » 15 Dec 2011, 09:58

so finally horses.. they shall be real
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