Gear Model

Gear Model

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cmat
Posts: 3
Joined: 15 Jun 2011, 04:03

Gear Model

Post by cmat » 15 Jun 2011, 04:15

Hello All,

A while back I was attempting to create a Heavy Gear-like mod for Spring. Unfortunately work has gotten the better of me and it never fell through. Anyway, I created a basic "gear" model from scratch, with very simple editing it shouldn't be very hard to create a wide range of units (most "gears" from the 90's games were just variations on a single model).

The attached model is public domain. If you wish to use it in a game, you can get a hold of me and I'll help create additional content. I'm good at modelling but despise texturing and animating. There is a source *.wings file along with an *.OBJ.

Have fun! :)

- cmat
Attachments
gear.zip
Stock gear model I made from memory.
(8.5 KiB) Downloaded 62 times
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Gear Model

Post by Wombat » 15 Jun 2011, 07:50

show it to Conflict Terra guys, i think they might like it!
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Gear Model

Post by knorke » 15 Jun 2011, 07:57

Hi and welcome!
The gear.obj did not open for me and seems empty so I looked at the .wings file.
Quality wise the model looks good, style reminds me of Conflict Terra. (ie http://code.google.com/p/conflictterra/ ... CombatMech)
These floating armor plate things should probally be attached to the body in some way.
Though I am not sure if there is a "market" for models without uvmap/texture/script, at least when I am browsing for free 3d models to use, I want those as well.
But good luck, just think about that even a most basic texture multiplies the chances of your models getting used.
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Wombat
Posts: 3379
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Re: Gear Model

Post by Wombat » 15 Jun 2011, 08:02

ye i had same issue with .obj, but file doesnt seem to be empty :'

(no intention to make u feel nub, but remember to select/highlight mesh before exporting, dunno if thats tho)
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Gear Model

Post by knorke » 15 Jun 2011, 08:13

size of .obj is 47B + contains only

Code: Select all

# Exported from Wings 3D 1.2
mtllib gear.mtl 

= 47 Byte?
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cmat
Posts: 3
Joined: 15 Jun 2011, 04:03

Re: Gear Model

Post by cmat » 15 Jun 2011, 15:13

Strange, I exported it as OBJ. I'll texture it an re-upload.

Yeah stuff is floating about to keep the poly count down. It's also not really noticeable from above. The original TA models had all sorts of strange things about them but they're still cool.

I had a few more models but I lost them when I moved over to a new OS.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Gear Model

Post by oksnoop2 » 15 Jun 2011, 17:01

I liked it.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Gear Model

Post by SanadaUjiosan » 16 Jun 2011, 00:50

Bears some strong Armored Core similarities I feel.

I too did not try very hard connecting everything, although my concern was more for what I'd have to eventually texture.
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Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Gear Model

Post by Saktoth » 21 Jun 2011, 02:56

Can we get some pictures?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Gear Model

Post by rattle » 22 Jun 2011, 00:04

shape looks good

model is facing towards x+, should face to z+
symetrical parts are not perfect mirrors
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Re: Gear Model

Post by Masse » 25 Jun 2011, 00:37

rattle wrote:shape looks good

model is facing towards x+, should face to z+
symetrical parts are not perfect mirrors
Here you are nagging again about symmetry! :P I wish we had time to continue Damned, I used to love the modelling we did together <3
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Gear Model

Post by rattle » 25 Jun 2011, 15:18

yeah... I'm of no use atm
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cmat
Posts: 3
Joined: 15 Jun 2011, 04:03

Re: Gear Model

Post by cmat » 27 Jun 2011, 06:47

Saktoth wrote:Can we get some pictures?
Here you go. I'm thinking of releasing a bunch of generic gear pieces so people can mix and match.

And yes, I should have mirrored instead of duplicating and rotating the pieces. :(
Attachments
gear.png
gear.png (39.54 KiB) Viewed 2958 times
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