Some wip of my unit

Some wip of my unit

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Some wip of my unit

Post by KiviTheBird »

I decidet to translate creation of skin to famous harconnen unit "devastator" step by step

at first my unskinned model. occlusion is good way to show all the geometry readable
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then unwarping and pre-baking ambient occlusion grayscale map. it perfectly shows all intersections and geometry on skin. also shadowed diffuze map looks much tragic ingame.
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after all preparations i coat my devastator with base colors(cast iron and steel) and some filter made scratches, after filtering i erased scratches everywhere except corners of model.

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The other critical part of miniature painting(we lay with miniatures, not real tanks :) keep it in mind) is lightening of corners. take another layer and enlighten corners with blend effect
now it looks more volumetric, yeah?
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next step is to draw basic texture under shadows and light areas. also i am adding some noisy dirt and others, its really "alives" miniature. think carefully jf model constutution and intersections - they must be shown

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after all - scrach and age your model for best scale-read results and dramatic look
also, keep in mind spaces of housecoloring. it must be part of texture not just chaothic sripes over detail!
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There was discussion in team so some geometry were added. do not mind some model changes.
Make final spellcheck(texture bugs) correct it and add another overbrigtening jn corners(invert shadowmap and make small brightness/contrast ajustments to light only corners.... also it is good to tune colors to other models in projects(so you model is not darker or brigter, precisely same style and color).

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---------------------------
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final render after all changes and extra owerlightning
Last edited by KiviTheBird on 09 Apr 2011, 00:45, edited 1 time in total.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Some wip of my unit

Post by bobthedinosaur »

very pro look. i would love to see these in game.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Re: Some wip of my unit

Post by SpikedHelmet »

brb gotta change underwear
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Wartender
Conflict Terra Developer
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Re: Some wip of my unit

Post by Wartender »

Image
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Some wip of my unit

Post by Forboding Angel »

Image
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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Some wip of my unit

Post by Falcrum »

Best model ever saw on this forum... great work!! Obeisances...
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Some wip of my unit

Post by rattle »

nice, very true to the original
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Some wip of my unit

Post by smoth »

Having that much wear and tear actually makes sense on arakis
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azaremoth
Cursed Developer
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Joined: 17 Feb 2005, 22:05

Re: Some wip of my unit

Post by azaremoth »

Very professional work. I love the details! The "turret" looks as it is not turnable - I don't know how good Spring will handle aiming with that sort of ground unit. Did anyone try that yet?
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MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Some wip of my unit

Post by MidKnight »

Thank you for the walk-through. I especially enjoyed the edge lighting trick where you inverted the shadowmap. I didn't know about that!

The model itself, of course, is beautiful. You guys do Dune justice. :-)
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Neddie
Community Lead
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Re: Some wip of my unit

Post by Neddie »

azaremoth wrote:Very professional work. I love the details! The "turret" looks as it is not turnable - I don't know how good Spring will handle aiming with that sort of ground unit. Did anyone try that yet?
I believe so. You could animate it convincingly by having it turn in place with the treads working in opposite directions.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Some wip of my unit

Post by knorke »

i dont know anything about texturing but those progress pictures are always interessting to look at. nice unit too of course.
You could animate it convincingly by having it turn in place with the treads working in opposite directions.
turning the "base piece" will only work when the unit is standing still otherwise it will appear to drive sidewards. (ie like the Byte in KP)
i do not remember having seen a spring unit with a weapon loadout like this:
Image
(only forward firing weapons) where the unit actively tries to aim its chasis in a realistic way so that the weapons can fire.
Maybe it is possible (and then i would be very interessted) but I think only the fighter airplane AI actually "aims with the whole unit."
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SanadaUjiosan
Conflict Terra Developer
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Re: Some wip of my unit

Post by SanadaUjiosan »

Yeah, having a handful of units that turn their entire base to aim on the y_axis, I can say it does not look good. If you could find a way to prohibit it from moving while firing, it'd work, but otherwise it just looks crummy.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Some wip of my unit

Post by knorke »

If you could find a way to prohibit it from moving while firing
that is possible:
(there are probally more, better posts about this)
Spring.MoveCtrl.SetGroundMoveTypeData(unitID, "maxSpeed", newSpeed)
or
Spring.UnitScript.SetUnitValue(COB.MAX_SPEED, newspeed)
iirc the second would not allow speeds of zero but 0.001 is close enough
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Some wip of my unit

Post by FLOZi »

S44 has a bunch of such units without anything fancy. Engine does all the work if primary weapon is set to use a forward only firearc via weaponmaindir.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Some wip of my unit

Post by smoth »

same. Magella tanks seem to work pretty well.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Some wip of my unit

Post by Forboding Angel »

azaremoth wrote:Very professional work. I love the details! The "turret" looks as it is not turnable - I don't know how good Spring will handle aiming with that sort of ground unit. Did anyone try that yet?
turret = false,
tolerance = 3000,

^^ that's prolly the easiest way to do it, though limiting firing arc is possibly a bit more elegant.
KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Some wip of my unit

Post by KiviTheBird »

Image

like this. barrels have some degree of freedom. also it not shots while moving
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Some wip of my unit

Post by Forboding Angel »

^^ What I posted essentially does this. What the others posted is more of a cone. I prefer my way the most but either should work,but should take into consideration HOW you want it to work.

Edit: Oh shoot, I didn't see the not shooting while moving thing. That would need some script fu.
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Re: Some wip of my unit

Post by yuritch »

That would be a simple script though, a number of units in different spring games do this already.
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