yes and it worked alright.. I'd make it a forward facing weapon with a small coneazaremoth wrote:Very professional work. I love the details! The "turret" looks as it is not turnable - I don't know how good Spring will handle aiming with that sort of ground unit. Did anyone try that yet?
edit:
didn't see kivi's pic.. like this. weapon should be a non-turreted forward facing 2-burst weapon with a 10┬░ targeting cone to avoid having to delay the second shot by script (if you stay true to the game).. you can add named points which the weapon uses as origin to aim and shoot from and switch these around in the unit's script